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where {team_[lr]_info} looks as follows:
{team}_{score}[_{pen_score}[w]]
with
team: name of the team
score: goals scored by this team (excluding penalty goals)
pen_score: scored penalty of this team (optional)
w: optional winner indication when penalties were also a draw
and this team was the random winner (pen_random_winner: on)
Possible examples are
- normal game without penalties
200303180158-MRB2003_1-vs-UvA_Trilearn_2.rg
- with penalties
200303180158-MRB2003_1_4-vs-UvA_Trilearn_1_5.rg
- with penalties, pen_nr_kicks + pen_max_extra_kicks didn't bring a
winner and no winner was picked randomly (pen_random_winnner: off)
200303180158-MRB2003_1_7-vs-UvA_Trilearn_1_7.rg
- penalties was also a draw and winner (Trilearn) was picked randomly
200303180158-MRB2003_1_4-vs-UvA_Trilearn_1_4w.rg
[9.2.4]
* Fixed defect that would incorrectly award an indirect free kick to
the right team after a catch fault by the right team. An indirect
free kick to the left team is now awarded.
* Fixed defect that would cause compilation to fail with gcc3.2
[9.2.3]
* Fixed defect where the server would not send version 9 parameters
to version 9 coaches.
[9.2.2]
* Fixed defect where the server would send "(ok move)" to the offline
coach after it issued a move command, even if there was no such
object that could be moved. Now the server sends
"(error illegal_object_form)".
* Clients can now connect specifying version 9 as the protocol
version. This simply adds support for the new server parameters
that have been introduced.
[9.2.1]
* Offsides are now no longer possible from a kick-in, goal-kick or
corner-kick. This is in compliance with FIFA regualtions.
* A new limitation has been added to the random player types (hetero
players) which prevents players from having a maximum speed above
the default player and consume less stamina at maximum speed than
the default player.
[9.2.0]
* Configuration now fails if the SED environment variable is not
set. Libtool needs this to be set to function correctly
* Goal posts have now been added. They are circular with a radius
of 6cm and they are located at:
x = +- (FIELD_LENGTH*0.5 - 6cm)
y = +- (GOAL_WIDTH*0.5 + 6cm)
The goal posts have different collision dynamics than other
objects. An object collides with a post if it's path gets within
object.size + 6cm of the center of the post. An object that
collides with the post bounces off elastically.
* The dynamics of the goalie catch have now changed. If the goalie
successfully catches a ball it is moved adjacent to and facing the
ball and both the goalie and ball have their velocities set to
zero. When the goalie moves, dashes or turns while the ball is
caught, the ball remains adjacent to and directly in front of the
goalie.
* The goalie can now issue catch commands at any location. If the
catch is successful, and the ball is outside of the penalty area or
if the goalie moves the ball outside of the penalty area and it's
still in the field, an indirect free kick is awarded to the opposing
team at the ball's current location. If a caught ball is moved over
the goal line but not inside the goal, a corner kick is awarded. If
a caught ball is moved into the goal, a goal is awarded.
* Checking for goals, out of bounds and within penalty area no
complies with FIFA regulations. For a goal to be scored the ball
must be totally within the goal - i.e.
|ball.x| > FIELD_LENGTH*0.5 + ball_radius
Similarly the ball must be completely out of the pitch before it is
considered out - i.e
|ball.x| > FIELD_LENGTH*0.5 + ball_radius ||
|ball.y| > FIELD_WIDTH*0.5 + ball_radius
Lastly the ball is within the penalty area (and thus catchable) if
the ball is at least partially within the penalty area - i.e.
|ball.y| <= PENALTY_WIDTH*0.5 + ball_radius &&
|ball.x| <= FIELD_LENGTH*0.5 + ball_radius &&
|ball.x| >= FIELD_LENGTH*0.5 - (PENALTY_LENGTH*0.5 + ball_radius)
[9.1.5]
* Fixed bug in static compilation
* Fixed crash on win32 systems where the USER environment variable
has not been set. The server now reports and error and exits if
the USER variable is needed (most commonly for locating the config
files) but not available.
[9.1.4]
* Fixed compilation problems introduced by libtools 1.4.3 on
platforms where the SED environment variable is not set.
* Fixed compilation bug on some platformsm due to an invalid
preprocessor directive
[9.1.3]
* Fixed bug which would cause terminiation of the server due to
problems with audio messages and the associated random number generator.
[9.1.2]
* Fixed bug in configuration that would prevent the detection of
certain libraries when rcssserver is configured before rcssbase is built.
[9.1.1]
* Fixed compilation problem on some platforms due to
incompatibilities between gcc3.2 and inttypes.h
* Fixed bug in static compilation when rcssbase has not yet been
installed.
[9.1.0]
* The server now supports a new game: Keepaway. In this game, the
left team (the "keepers") attempt to keep the ball away from the right
team (the "takers"). An episode ends when the takers capture the ball
or the ball leaves the rectangular play region. When this happens,
the referee sends a message "training Keepaway 1" to the players
indicating that the episode has ended.
In Keepaway mode, the simulator logs episode data to a ".kwy" file.
This log file records the episode start/end times, the episode
duration, and the condition under which the episode ended.
To play Keepaway, turn on the 'keepaway' parameter. You can specify
the number of players on each team and the size of the play region
using additional parameters. A full list of options can be found in
the "rcssserver-server.conf" file.
When using this feature, it is strongly recommended that you turn
off the offside rule. Also, it is recommended that you set the
halftime to -1. To start the server in Keepaway mode using the
default options:
rcssserver -keepaway on -use_offside off -half_time -1
Also see the 'm_keepaway' parameter of the monitor to use the
Keepaway field layout.
Details of the Keepaway task as well as some sample experiments can
be found in the following article available from
http://www.cs.utexas.edu/~pstone/papers.html.
@Incollection(StoneSutton2001,
Author="Peter Stone and Richard S. Sutton",
Title="Keepaway Soccer: a Machine Learning Testbed",
booktitle= "{R}obo{C}up-2001: Robot Soccer World Cup {V}",
Editor="Andreas Birk and Silvia Coradeschi and Satoshi Tadokoro",
Publisher="Springer Verlag",address="Berlin",year="2002")
Support for Keepaway in the rcssserver and rcssmonitor was
implemented by Greg Kuhlmann.
* The server now supports dlopening libraries. The intention is to
allow dlopening of players at some stage, but to test the concept,
the timers are now dlopened on platforms that support it. This also
means that if you specify a prefix to configure, you *must* not use
relative directories, otherwise the server won't be able to find the
libraries. To disable dlopening use the --disable-shared flag to
configure.
* Fixed incorrect back pass detection when a player tackles the
ball.
* Fixed incorrect back pass detection when players from both teams
kick or tackle the ball
* Fixed incorrect initialisation of kick_off_wait and connect_wait
parameters which are used for automatic mode.
* Visuals have been re-written (again), this time using the
sender-serializer design which was initially used with audio
messages. While making the code a lot simpler and easier to
maintain, it also resulted in significant performance
improvements. On my machine, the average time taken to produce
visuals as decreased by 12.5% and the maximum time taken to produce
a visual has reduced by 80% (possibly an outlier).
* The server now will wait till the left team has connected at least
one player before starting the right team. This only applies when
using the team_*_start configuration options. If the team on the
left does not connect, the right team will not be started.
* Fixed installation problem with machines that don't have flex.
* The compression commands now accept -1 to indicate that zlib is
not to be used (default) and 0 to 9 indicate levels of compression
as per the zlib library.
[9.0.4]
* The server.conf file now supports tilde expantion for other users
(i.e. ~foobar expands the the home directory of user foobar).
Thaks go to Marc Butler for providing the patch.
* RCSSClient now uses the new streaming sockets in rcssbase and is
multithreaded. The client no longer accepts the -e option, instead
simply cat the script file and pipe it to the client.
* RCSSClient now uses ncurses when it's available to seperate the
input and output, this can be disabled ( like when you want to
redirect the output to a file ) by using the -nogui option.
* RCSSClient's command line argument parseing has changed. Now the
server and port are specified with '-server SERVER' and '-port PORT'
[9.0.3]
* Fixed errors in default server.conf generation. Thanks go to
Michael Gollin for providing the fix.
[9.0.2]
* The server can now be run automatically. When 'auto_mode' is on
the server will wait 'connect_wait' cycles for the players to
connect and 'kick_off_wait' cycles before kicking off. At the end
of the two halves, the server will wait 'game_over_wait' cycles
before exiting. It will not continue into extra time.
* String command line and .conf parameters may now be enclosed in
quotes.
* Two new parameters have been added, 'team_l_start' and
'team_r_start' that can be used to specify a command to run to start
the left and right team respectively. If the command contains a
space make sure you enclose the entire command in double quotes.
For instance, to start the left team on 'team_host', connecting to a
server on 'server_host', one could use something like
rcssserver -team_l_start "ssh team_host \"~/startMyTeam server_host\""
or add
team_l_start : "ssh another_host "~/startMyTeam some_host""
to the '~/.rcssserver-server.conf' file
[9.0.1]
* The automatic output of CLang messages as full hear messages has
been disabled due to problems with output during games.
[9.0.0]
* CLang messages will now output as
(hear TIME_SENT online_coach_{left|right} TIME_RECV (message))
if the side and time recv have been set, otherwise they are output
as normal. This is only intended as a convenience feature for
clients so that they can compare the output of the parsed message
with the actual message parsed.
* rcss::clang::Parser now inherits from the new rcss::Parser, found
in rcssbase/parser.h
* The CLang lexer is now reentrant, and can only be rebuilt using
flex.
* The order in which the search for the rcssbase files is performed
has changed. If the "rcssbase" environment variable is set, then it
will first look in the path specified by "rcssbase". Next it will
try to look into rcssbase directly, by assuming rcssserver and
rcssbase are being installed as part of the larger rcsoccersim
package. Failing that it will then search for the headers as it
would for any other header file.
[8.05]
[rel_10]
* Fixed defect where a back passes is detected when the goalie sends
a catch but the ball is too far away.
[rel_9]
* To save on compile time and space, debuging infomration is now
disabled by default. Use `./configure CXXFLASG="<YOUR FLAGS>"' to
overide the new defualt of "-O2".
* Shared libraries are no longer built by default. If you want to
use shared libraries you will need to specify --enable-shared at
configure time.
[rel_8]
* Fixed egcs 2.91.66 compilation problems
[rel_7]
* Fixed minor defect which would reverse the order of points in
CLang Quad, Tri and Rec regions.
* Fixed defect where quotes where missing from CLang define messages.
* Fixed defect that would send CLang messages that required support
for both CLang 7 and CLang 8 to clients that supported only one of
CLang 7 or CLang 8.
* Disabled by default the sending of (hear time TEAM [UNUM])
messages.
* The type audio messages received by a player can now be enabled
and disabled via the ear command in the form
(ear
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