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📄 glmunger.rb

📁 ROBOCUP 仿真3D server 源码
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# GLMunger## The munger does some processing on the extension hashes before they go to the# backend.# This fixes:#	- adds GL_VERSION_1_4 if it's not there#	- adds GL_VERSION_1_3 if it's not there#	- adds GL_VERSION_1_2 if it's not there#	- fix ARB_imaging (move most functions from GL_VERSION_1_2 to ARB_imaging)#	  See http://www.opengl.org/developers/documentation/OpenGL12.html for more explanation#	- throws away extensions which are natively supportedrequire 'script/glextension.rb'module GLExtGen	class GLMunger		attr_accessor :nativeSupport		def initialize (newNativeSupport)			@nativeSupport = newNativeSupport		end		def processGL (extensionHash)			# fix GL_VERSION_1_4			if extensionHash["GL_VERSION_1_4"] == nil				extensionHash["GL_VERSION_1_4"] = GLExtension.new("GL_VERSION_1_4")			end			# fix GL_VERSION_1_3			if extensionHash["GL_VERSION_1_3"] == nil				extensionHash["GL_VERSION_1_3"] = GLExtension.new("GL_VERSION_1_3")			end			# fix GL_VERSION_1_2			if extensionHash["GL_VERSION_1_2"] == nil				extensionHash["GL_VERSION_1_2"] = GLExtension.new("GL_VERSION_1_2")			end						# fix ARB_imaging			gl12 = extensionHash["GL_VERSION_1_2"]			arbImaging = extensionHash["GL_ARB_imaging"]			if gl12 != nil && arbImaging != nil				# we move all functions from gl12 to arbImaging				arbImaging.functionList.concat(gl12.functionList)				gl12.functionList.clear				arbImaging.functionList.delete("glDrawRangeElements")				arbImaging.functionList.delete("glTexImage3D")				arbImaging.functionList.delete("glTexSubImage3D")				arbImaging.functionList.delete("glCopyTexSubImage3D")				gl12.functionList.push("glDrawRangeElements")				gl12.functionList.push("glTexImage3D")				gl12.functionList.push("glTexSubImage3D")				gl12.functionList.push("glCopyTexSubImage3D")			end						if nativeSupport != nil				nativeSupport.each { |extensionName|					print "Processing " + extensionName + " -> "					if extensionHash[extensionName] != nil						if extensionName.index("VERSION") != nil							print "Clearing Functions\n"							# for a GL_VERSION definition, we just throw away the functions							extensionHash[extensionName].functionList.clear						else							print "Removing\n"							# throw away the extension, as it is double defined							extensionHash.delete(extensionName)						end					else						print "No Action\n"					end				}			end		end		def processWGL (extensionHash)		end		def processGLX (extensionHash)		end	endend

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