📄 ball.rsg
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; -*- mode: lisp; -*-(RubySceneGraph 0 1)( (define $Radius (eval Soccer.BallRadius)) (define $Material matOrange) (define $Density (eval Soccer.BallDensity)) (node Ball (setLocalPos 5.0 0.0 0.5) (setName Ball) (node Sphere (setRadius $Radius) (setMaterial $Material) ) (node Body (setName physics) (setSphere $Density $Radius) (node DragController (setAngularDrag 0.2) (setLinearDrag 0.4) ) ) (node SphereCollider (setName geometry) (setRadius $Radius) (node RecorderHandler (setName recorder) ) (node ContactJointHandler (setContactBounceMode false) (setContactSlipMode true) (setContactSlip 0.1 0.1) (setContactSoftERPMode true) (setContactSoftERP 0.5) (setContactSoftCFM true) (setContactSoftCFM 0.3) ) ) (node ObjectState (setPerceptName Ball) ) ) )
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