📄 camera.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: camera.h,v 1.3 2004/06/16 13:20:59 jamu Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef _CAMERA_H#define _CAMERA_H#include <math.h>#include <GL/glut.h>#include <salt/gmath.h>#include <zeitgeist/zeitgeist.h>#include <oxygen/oxygen.h>using namespace boost;using namespace std;using namespace zeitgeist;using namespace salt;class Camera{ public: Camera() {}; Camera(const Vector3f& camPos, const Vector3f& lookAtPos, const Vector3f& upVector); ~Camera() {}; void Look(); void RefreshCam(); void MoveCamStrafe(float steps); void MoveCamForward(float steps); void MoveCamStrafeForward(float steps); void TurnCamDown(); void MoveCamUp(float steps); void SetCameraPos(const Vector3f& newCamPos); void SetLookAtPos(const Vector3f& lookAtPos); void SetUpVector(const Vector3f& upVector); void SetViewByMouse(const Vector2f& mousePos, const Vector2f& refPos); Vector3f GetCameraPos(); Vector3f GetLookAtPos(); Vector3f GetUpVector(); protected: double mMouseSensitivity; double mPhi, mTheta, mFixDist; Vector3f mPosition; Vector3f mLookAtPos; Vector3f mUpVector;};#endif // _CAMERA_H
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