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📄 gamestateperceptor.h

📁 ROBOCUP 仿真3D server 源码
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: gamestateperceptor.h,v 1.3 2004/04/05 14:51:36 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef GAMESTATEPERCEPTOR_H#define GAMESTATEPERCEPTOR_H#include <oxygen/agentaspect/perceptor.h>#include <soccer/soccertypes.h>class GameStateAspect;class AgentState;namespace oxygen{    class Predicate;}class GameStatePerceptor : public oxygen::Perceptor{public:    GameStatePerceptor();    virtual ~GameStatePerceptor();    //! \return true, if valid data is available and false otherwise.    virtual bool Percept(boost::shared_ptr<oxygen::PredicateList> predList);protected:    /** sets up the reference to the GameStateAspect */    virtual void OnLink();    /** resets the reference to the GameStateAspect */    virtual void OnUnlink();    /** inserts predicate parameters the agent receives once after a        successful init command into the predicate. These are it's        uniform number and team as well as a subset of the soccer        variables     */    void InsertInitialPercept(oxygen::Predicate& predicate);    /** inserts a soccer variable and its current value into the        predicate    */    void InsertSoccerParam(oxygen::Predicate& predicate,                           const std::string& name);protected:    //! a reference to the game state    boost::shared_ptr<GameStateAspect> mGameState;    //! a reference to the agentstate    boost::shared_ptr<AgentState> mAgentState;    /** true until Percept() is called the first time after the agent        is assigned to a team with a successful init command    */    bool mFirstPercept;};DECLARE_CLASS(GameStatePerceptor);#endif // GAMESTATEPERCEPTOR_H

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