📄 gamestateperceptor.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: gamestateperceptor.h,v 1.3 2004/04/05 14:51:36 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef GAMESTATEPERCEPTOR_H#define GAMESTATEPERCEPTOR_H#include <oxygen/agentaspect/perceptor.h>#include <soccer/soccertypes.h>class GameStateAspect;class AgentState;namespace oxygen{ class Predicate;}class GameStatePerceptor : public oxygen::Perceptor{public: GameStatePerceptor(); virtual ~GameStatePerceptor(); //! \return true, if valid data is available and false otherwise. virtual bool Percept(boost::shared_ptr<oxygen::PredicateList> predList);protected: /** sets up the reference to the GameStateAspect */ virtual void OnLink(); /** resets the reference to the GameStateAspect */ virtual void OnUnlink(); /** inserts predicate parameters the agent receives once after a successful init command into the predicate. These are it's uniform number and team as well as a subset of the soccer variables */ void InsertInitialPercept(oxygen::Predicate& predicate); /** inserts a soccer variable and its current value into the predicate */ void InsertSoccerParam(oxygen::Predicate& predicate, const std::string& name);protected: //! a reference to the game state boost::shared_ptr<GameStateAspect> mGameState; //! a reference to the agentstate boost::shared_ptr<AgentState> mAgentState; /** true until Percept() is called the first time after the agent is assigned to a team with a successful init command */ bool mFirstPercept;};DECLARE_CLASS(GameStatePerceptor);#endif // GAMESTATEPERCEPTOR_H
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