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📄 catcheffector.h

📁 ROBOCUP 仿真3D server 源码
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef CATCHEFFECTOR_H#define CATCHEFFECTOR_H#include <oxygen/agentaspect/effector.h>#include <oxygen/physicsserver/body.h>#include <soccer/ball/ball.h>#include <soccer/ballstateaspect/ballstateaspect.h>namespace salt{    class AABB2;}namespace oxygen{    class Body;    class AgentAspect;}class AgentState;class SoccerRuleAspect;class CatchEffector : public oxygen::Effector{public:    CatchEffector();    virtual ~CatchEffector();    /** realizes the action described by the ActionObject */    virtual bool Realize(boost::shared_ptr<oxygen::ActionObject> action);    /** returns the name of the predicate this effector implements. */    virtual std::string GetPredicate() { return "catch"; }    /** constructs an Actionobject, describing a predicate */    virtual boost::shared_ptr<oxygen::ActionObject>    GetActionObject(const oxygen::Predicate& predicate);    /** setup the reference to the ball body node */    virtual void OnLink();    /** remove the reference to the ball body node */    virtual void OnUnlink();    /** set the catch margin (the area within objects are catchable) */    void SetCatchMargin(float margin);protected:    /** moves the ball to pos setting its linear and angular velocity to 0 */    void MoveBall(const salt::Vector3f& pos);    /** reference to the soccer rule aspect */    boost::shared_ptr<SoccerRuleAspect> mSoccerRule;protected:    /** reference to the body node of the ball */    boost::shared_ptr<oxygen::Body> mBallBody;    /** reference to the agent aspect */    boost::shared_ptr<oxygen::AgentAspect> mAgent;    /** reference to the agentstate */    boost::shared_ptr<AgentState> mAgentState;    /** bounding box for the right penalty area */    salt::AABB2 mRightPenaltyArea;    /** bounding box for the left penalty area */    salt::AABB2 mLeftPenaltyArea;    /** the field length (in meters) */    float mFieldLength;    /** the goal width (in meters) */    float mGoalWidth;private:    /** the margin where objects can be catched */    float mCatchMargin;    /** radius of the player */    float mPlayerRadius;    /** radius of the ball */    float mBallRadius;};DECLARE_CLASS(CatchEffector);#endif // CATCHEFFECTOR_H

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