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📄 sexpmonitor.h

📁 ROBOCUP 仿真3D server 源码
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: sexpmonitor.h,v 1.11 2005/06/29 08:39:59 fruit Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.   FileSystemSTD*/#ifndef SEXPMONITOR_H__#define SEXPMONITOR_H__#include <string>#include <oxygen/monitorserver/monitorsystem.h>#include <plugin/soccer/trainercommandparser/trainercommandparser.h>class GameStateAspect;class BallStateAspect;namespace oxygen{    class AgentAspect;    class Scene;}/** \class SexpMonitor is a monitor plugin that generates S-Expressions for the rcssmonitor3D * *  Protocoll: *  (Init ...) Sends information about the simulator setup */class SexpMonitor : public oxygen::MonitorSystem{public:    SexpMonitor();    virtual ~SexpMonitor();    /** If a monitor sends information to the world model, this     * function is called to process it.     * @param data data sent from monitor to monitorsystem via SPADES.     */    void ParseMonitorMessage(const std::string& data);    /** This function will be called periodically to get information     * about the current state of the world.     * \param items holds a list of additional name value pairs. These     * predicates are collected from MonitorItem objects registered to     * the MonitorServer. The monitor should transfer them to the     * client if possible.     */    virtual std::string GetMonitorInfo(const oxygen::PredicateList& pList);    /** This function is called once for every MonitorSystem each time     *  a new client connects. It should return any header/setup     *  information that is needed.     *  \param items holds a list of additional name value     *  pairs. These predicates are collected from MonitorItem objects     *  registered to the MonitorServer. The monitor should transfer     *  them to the client if possible.     */    virtual std::string GetMonitorHeaderInfo(const oxygen::PredicateList& pList);    /** This method can be used to set the flag for sending the rotation matrix        of every object to the monitor.        \param send flag wether to send the matrix or not    */    void SendRotationMatrix(bool send);protected:    /** called after the object has been created and attached to a        core to allow for object dependent internal        construction */    virtual bool ConstructInternal();    /** collects data from agentaspects and constructs a S-Expr description */    void AddAgents(boost::shared_ptr<oxygen::Scene> activeScene, std::ostringstream& ss) const;    /** collects flag data and constructs a S-Expression description */    void AddFlags(boost::shared_ptr<oxygen::Scene> activeScene, std::ostringstream& ss);    /** adds ball data to output string stream */    void AddBall(boost::shared_ptr<oxygen::Scene> activeScene, std::ostringstream& ss) const;    /** sets the reference to the GameStateAspect */    virtual void OnLink();    /** resets the reference to the GameStateAspect */    virtual void OnUnlink();    virtual void UpdateCached();    void ResetSentFlags();    /** constructs a S-Expression from the predicate list received        from the MonitorServer    */    void AddPredicates(std::ostringstream& ss, const oxygen::PredicateList& pList);protected:    boost::shared_ptr<GameStateAspect> mGameState;    boost::shared_ptr<TrainerCommandParser> mCommandParser;    boost::shared_ptr<BallStateAspect> mBallState;    // flag if we want to send the rotation matrix    bool mSendRotMatrix;    // flags for sent information    //! flag if the monitors received field flags information    bool mSentFlags;};DECLARE_CLASS(SexpMonitor);#endif // SEXPMONITOR_H__

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