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📄 randomserver_c.cpp

📁 ROBOCUP 仿真3D server 源码
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2004 RoboCup Soccer Server 3D Maintenance Group   $Id: randomserver_c.cpp,v 1.4 2004/05/01 17:16:51 fruit Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "randomserver.h"#include <cmath>using namespace boost;using namespace zeitgeist;FUNCTION(RandomServer,seed){    int inSeed;    if (        (in.GetSize() != 1) ||        (! in.GetValue(in.begin(),inSeed))        )        {            return false;        }    obj->Seed(inSeed);    return true;}FUNCTION(RandomServer,uniformRND){    float inMin;    float inMax;    if (        (in.GetSize() != 2) ||        (! in.GetValue(in[0],inMin)) ||        (! in.GetValue(in[1],inMax))        )        {            return 0.0f;        }    return obj->GetUniformRandom(inMin,inMax);}FUNCTION(RandomServer,normalRND){    float inMean;    float inSigma;    if (        (in.GetSize() != 2) ||        (! in.GetValue(in[0],inMean)) ||        (! in.GetValue(in[1],inSigma))        )        {            return 0.0f;        }    return obj->GetNormalRandom(inMean,inSigma);}FUNCTION(RandomServer,exponentialRND){    float inLambda;    if (        (in.GetSize() != 1) ||        (! in.GetValue(in[0],inLambda))        )        {            return 0.0f;        }    return obj->GetExponentialRandom(inLambda);}voidCLASS(RandomServer)::DefineClass(){    DEFINE_BASECLASS(zeitgeist/Node);    DEFINE_FUNCTION(seed);    DEFINE_FUNCTION(uniformRND);    DEFINE_FUNCTION(normalRND);    DEFINE_FUNCTION(exponentialRND);}

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