📄 agentcontrol.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2003 Koblenz University $Id: agentcontrol.h,v 1.2 2004/05/06 09:37:39 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef OXYGEN_AGENTCONTROL_H#define OXYGEN_AGENTCONTROL_H#include "netcontrol.h"namespace oxygen{class GameControlServer;/** \class AgentControl is a NetControl node that manages the communication with agents in cooperation with the GameControlServer. */class AgentControl : public NetControl{public: AgentControl(); virtual ~AgentControl(); /** called when a new client connects */ virtual void ClientConnect(boost::shared_ptr<Client> client); /** called when a client disconnects */ virtual void ClientDisconnect(boost::shared_ptr<Client> client); /** forwards all pending messages from all connected agents to the GameControlServer */ virtual void StartCycle(); /** generates and sends sense updates to all connected agents */ virtual void EndCycle();protected: virtual void OnLink(); virtual void OnUnlink();protected: /** cached reference to the GameControlServer */ boost::shared_ptr<GameControlServer> mGameControlServer;};DECLARE_CLASS(AgentControl);} // namespace oxygen#endif // OXYGEN_AGENTCONTROL_H
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