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📄 monitorcontrol.cpp

📁 ROBOCUP 仿真3D server 源码
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2003 Koblenz University   $Id: monitorcontrol.cpp,v 1.4 2004/05/06 09:34:46 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "monitorcontrol.h"#include "simulationserver.h"#include "netmessage.h"#include <zeitgeist/logserver/logserver.h>#include <oxygen/monitorserver/monitorserver.h>#include <oxygen/sceneserver/sceneserver.h>#include <oxygen/sceneserver/scene.h>using namespace oxygen;using namespace zeitgeist;using namespace boost;using namespace std;MonitorControl::MonitorControl() : NetControl(){    mLocalAddr.setPort(3200);    mMonitorInterval = 30;}MonitorControl::~MonitorControl(){}void MonitorControl::OnLink(){    NetControl::OnLink();    shared_ptr<SimulationServer> sim = GetSimulationServer();    if (sim.get() == 0)        {            GetLog()->Error()                << "(MonitorControl) ERROR: SimulationServer not found\n";            return;        }    mMonitorServer = sim->GetMonitorServer();}void MonitorControl::OnUnlink(){    NetControl::OnUnlink();    mMonitorServer.reset();}void MonitorControl::ClientConnect(shared_ptr<Client> client){    if (        (mMonitorServer.get() == 0) ||        (mNetMessage.get() == 0)        )        {            return;        }    string header = mMonitorServer->GetMonitorHeaderInfo();    mNetMessage->PrepareToSend(header);    SendMessage(client->addr,header);}void MonitorControl::EndCycle(){    NetControl::EndCycle();    const int cycle = GetSimulationServer()->GetCycle();    if (cycle % mMonitorInterval)        {            return;        }    if (        (mMonitorServer.get() == 0) ||        (mNetMessage.get() == 0) ||        (mClients.size() == 0)        )        {            return;        }    // send updates to all connected monitors    string info = mMonitorServer->GetMonitorInfo();    mNetMessage->PrepareToSend(info);    for (         TAddrMap::iterator iter = mClients.begin();         iter != mClients.end();         ++iter         )        {            SendMessage((*iter).second,info);        }    // reset the modified flag for the active scene    shared_ptr<SceneServer> sceneServer =        GetSimulationServer()->GetSceneServer();    if (sceneServer.get() !=0)        {            shared_ptr<Scene> scene = sceneServer->GetActiveScene();            if (scene.get() != 0)                {                    scene->SetModified(false);                }        }}void MonitorControl::StartCycle(){    NetControl::StartCycle();    if (        (mMonitorServer.get() == 0) ||        (mNetMessage.get() == 0)        )        {            return;        }    // pass all received messages to the MonitorServer    for (         TBufferMap::iterator iter = mBuffers.begin();         iter != mBuffers.end();         ++iter         )        {            shared_ptr<NetBuffer>& netBuff = (*iter).second;            if (                (netBuff.get() == 0) ||                (netBuff->IsEmpty())                )                {                    continue;                }            string message;            while (mNetMessage->Extract(netBuff,message))                {                    mMonitorServer->ParseMonitorMessage(message);                }        }}int MonitorControl::GetMonitorInterval(){    return mMonitorInterval;}void MonitorControl::SetMonitorInterval(int i){    mMonitorInterval = i;}

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