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📄 angularmotor.cpp

📁 ROBOCUP 仿真3D server 源码
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2003 Koblenz University   $Id: angularmotor.cpp,v 1.2 2004/05/01 11:30:31 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "angularmotor.h"#include <zeitgeist/logserver/logserver.h>using namespace oxygen;using namespace boost;using namespace salt;AngularMotor::AngularMotor() : Joint(){}AngularMotor::~AngularMotor(){}void AngularMotor::OnLink(){    dWorldID world = GetWorldID();    if (world == 0)        {            return;        }    mODEJoint = dJointCreateAMotor(world, 0);}void AngularMotor::SetMode(EMotorMode mode){    dJointSetAMotorMode(mODEJoint,mode);}AngularMotor::EMotorMode AngularMotor::GetMode(){    return static_cast<EMotorMode>(dJointGetAMotorMode(mODEJoint));}void AngularMotor::SetNumAxes(int num){    if (        (num < 0) ||        (num > 3)        )        {            return;        }    dJointSetAMotorNumAxes(mODEJoint, num);}int AngularMotor::GetNumAxes(){    return dJointGetAMotorNumAxes(mODEJoint);}void AngularMotor::SetMotorAxis(EAxisIndex idx, EAxisAnchor anchor,                                const salt::Vector3f& axis){    Vector3f globalAxis = GetWorldTransform() * axis;    dJointSetAMotorAxis (mODEJoint, idx, anchor,                         globalAxis[0], globalAxis[1], globalAxis[2]);}AngularMotor::EAxisAnchor AngularMotor::GetAxisAnchor(EAxisIndex idx){    return static_cast<EAxisAnchor>(dJointGetAMotorAxisRel (mODEJoint, idx));}Vector3f AngularMotor::GetMotorAxis(EAxisIndex idx){    dVector3 dAxis;    dJointGetAMotorAxis(mODEJoint,idx,dAxis);    return Vector3f(dAxis[0],dAxis[1],dAxis[2]);}void AngularMotor::SetAxisAngle(EAxisIndex idx, float degAngle){    dJointSetAMotorAngle(mODEJoint, idx, gDegToRad(degAngle));}float AngularMotor::GetAxisAngle(EAxisIndex idx){    return gRadToDeg(dJointGetAMotorAngle(mODEJoint, idx));}float AngularMotor::GetAxisAngleRate(EAxisIndex idx){    return gRadToDeg(dJointGetAMotorAngleRate(mODEJoint,idx));}void AngularMotor::SetParameter(int parameter, float value){    dJointSetAMotorParam(mODEJoint, parameter, value);}float AngularMotor::GetParameter(int parameter){    return dJointGetAMotorParam(mODEJoint, parameter);}

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