📄 angularmotor.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2003 Koblenz University $Id: angularmotor.cpp,v 1.2 2004/05/01 11:30:31 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "angularmotor.h"#include <zeitgeist/logserver/logserver.h>using namespace oxygen;using namespace boost;using namespace salt;AngularMotor::AngularMotor() : Joint(){}AngularMotor::~AngularMotor(){}void AngularMotor::OnLink(){ dWorldID world = GetWorldID(); if (world == 0) { return; } mODEJoint = dJointCreateAMotor(world, 0);}void AngularMotor::SetMode(EMotorMode mode){ dJointSetAMotorMode(mODEJoint,mode);}AngularMotor::EMotorMode AngularMotor::GetMode(){ return static_cast<EMotorMode>(dJointGetAMotorMode(mODEJoint));}void AngularMotor::SetNumAxes(int num){ if ( (num < 0) || (num > 3) ) { return; } dJointSetAMotorNumAxes(mODEJoint, num);}int AngularMotor::GetNumAxes(){ return dJointGetAMotorNumAxes(mODEJoint);}void AngularMotor::SetMotorAxis(EAxisIndex idx, EAxisAnchor anchor, const salt::Vector3f& axis){ Vector3f globalAxis = GetWorldTransform() * axis; dJointSetAMotorAxis (mODEJoint, idx, anchor, globalAxis[0], globalAxis[1], globalAxis[2]);}AngularMotor::EAxisAnchor AngularMotor::GetAxisAnchor(EAxisIndex idx){ return static_cast<EAxisAnchor>(dJointGetAMotorAxisRel (mODEJoint, idx));}Vector3f AngularMotor::GetMotorAxis(EAxisIndex idx){ dVector3 dAxis; dJointGetAMotorAxis(mODEJoint,idx,dAxis); return Vector3f(dAxis[0],dAxis[1],dAxis[2]);}void AngularMotor::SetAxisAngle(EAxisIndex idx, float degAngle){ dJointSetAMotorAngle(mODEJoint, idx, gDegToRad(degAngle));}float AngularMotor::GetAxisAngle(EAxisIndex idx){ return gRadToDeg(dJointGetAMotorAngle(mODEJoint, idx));}float AngularMotor::GetAxisAngleRate(EAxisIndex idx){ return gRadToDeg(dJointGetAMotorAngleRate(mODEJoint,idx));}void AngularMotor::SetParameter(int parameter, float value){ dJointSetAMotorParam(mODEJoint, parameter, value);}float AngularMotor::GetParameter(int parameter){ return dJointGetAMotorParam(mODEJoint, parameter);}
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