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📄 planecollider.cpp

📁 ROBOCUP 仿真3D server 源码
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2003 Koblenz University   $Id: planecollider.cpp,v 1.8 2004/04/15 18:34:06 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "planecollider.h"using namespace oxygen;using namespace salt;PlaneCollider::PlaneCollider() : Collider(){}void PlaneCollider::SetParams(float a, float b, float c, float d){    // The plane's normal vector is (a,b,c), and it must have length 1    float l = Vector3f(a,b,c).Length();    if (l != 0)        {            a /= l;            b /= l;            c /= l;            d /= l;        }    dGeomPlaneSetParams(mODEGeom, a, b, c, d);}bool PlaneCollider::ConstructInternal(){    if (! Collider::ConstructInternal())        {            return false;        }    // a plane with normal pointing up, going through the origin    mODEGeom = dCreatePlane(0, 0, 1, 0, 0);    return (mODEGeom != 0);}voidPlaneCollider::SetParams(const salt::Vector3f& pos, salt::Vector3f normal){    normal.Normalize();    float d = pos.Dot(normal);    dGeomPlaneSetParams(mODEGeom, normal.x(), normal.y(), normal.z(), d);}voidPlaneCollider::SetPosition(const salt::Vector3f& /*pos*/){    // planes are non placeable geoms}voidPlaneCollider::SetRotation(const Matrix& /*rot*/){    // planes are non placeable geoms}floatPlaneCollider::GetPointDepth(const Vector3f& pos){    Vector3f worldPos(GetWorldTransform() * pos);    return dGeomPlanePointDepth        (mODEGeom,worldPos[0],worldPos[1],worldPos[2]);}

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