📄 planecollider.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2003 Koblenz University $Id: planecollider.cpp,v 1.8 2004/04/15 18:34:06 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "planecollider.h"using namespace oxygen;using namespace salt;PlaneCollider::PlaneCollider() : Collider(){}void PlaneCollider::SetParams(float a, float b, float c, float d){ // The plane's normal vector is (a,b,c), and it must have length 1 float l = Vector3f(a,b,c).Length(); if (l != 0) { a /= l; b /= l; c /= l; d /= l; } dGeomPlaneSetParams(mODEGeom, a, b, c, d);}bool PlaneCollider::ConstructInternal(){ if (! Collider::ConstructInternal()) { return false; } // a plane with normal pointing up, going through the origin mODEGeom = dCreatePlane(0, 0, 1, 0, 0); return (mODEGeom != 0);}voidPlaneCollider::SetParams(const salt::Vector3f& pos, salt::Vector3f normal){ normal.Normalize(); float d = pos.Dot(normal); dGeomPlaneSetParams(mODEGeom, normal.x(), normal.y(), normal.z(), d);}voidPlaneCollider::SetPosition(const salt::Vector3f& /*pos*/){ // planes are non placeable geoms}voidPlaneCollider::SetRotation(const Matrix& /*rot*/){ // planes are non placeable geoms}floatPlaneCollider::GetPointDepth(const Vector3f& pos){ Vector3f worldPos(GetWorldTransform() * pos); return dGeomPlanePointDepth (mODEGeom,worldPos[0],worldPos[1],worldPos[2]);}
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