📄 dragcontroller.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2003 Koblenz University $Id: dragcontroller.cpp,v 1.1 2004/04/05 08:45:45 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "dragcontroller.h"#include "body.h"using namespace oxygen;using namespace salt;DragController::DragController(){ mLinearDrag = 0.1f; mAngularDrag = 0.1f;}DragController::~DragController(){}void DragController::PrePhysicsUpdateInternal(float /*deltaTime*/){ if (mBody.get() == 0) { return; } if (mLinearDrag > 0) { // apply linear drag Vector3f vel = mBody->GetVelocity() * mLinearDrag * -1; mBody->AddForce(vel); } if (mAngularDrag > 0) { // apply angular drag Vector3f vel = mBody->GetAngularVelocity() * mAngularDrag * -1; mBody->AddTorque(vel); }}float DragController::GetLinearDrag(){ return mLinearDrag;}void DragController::SetLinearDrag(float d){ mLinearDrag = d;}float DragController::GetAngularDrag(){ return mAngularDrag;}void DragController::SetAngularDrag(float d){ mAngularDrag = d;}
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