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📄 dragcontroller.cpp

📁 ROBOCUP 仿真3D server 源码
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2003 Koblenz University   $Id: dragcontroller.cpp,v 1.1 2004/04/05 08:45:45 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "dragcontroller.h"#include "body.h"using namespace oxygen;using namespace salt;DragController::DragController(){    mLinearDrag = 0.1f;    mAngularDrag = 0.1f;}DragController::~DragController(){}void DragController::PrePhysicsUpdateInternal(float /*deltaTime*/){    if (mBody.get() == 0)    {        return;    }    if (mLinearDrag > 0)    {        // apply linear drag        Vector3f vel = mBody->GetVelocity() * mLinearDrag * -1;        mBody->AddForce(vel);    }    if (mAngularDrag > 0)    {        // apply angular drag        Vector3f vel = mBody->GetAngularVelocity() * mAngularDrag * -1;        mBody->AddTorque(vel);    }}float DragController::GetLinearDrag(){    return mLinearDrag;}void DragController::SetLinearDrag(float d){    mLinearDrag = d;}float DragController::GetAngularDrag(){    return mAngularDrag;}void DragController::SetAngularDrag(float d){    mAngularDrag = d;}

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