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📄 universaljoint.cpp

📁 ROBOCUP 仿真3D server 源码
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2003 Koblenz University   $Id: universaljoint.cpp,v 1.5 2006/01/05 14:57:44 jboedeck Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "universaljoint.h"#include <zeitgeist/logserver/logserver.h>using namespace oxygen;using namespace boost;using namespace salt;UniversalJoint::UniversalJoint() : Joint(){}UniversalJoint::~UniversalJoint(){}void UniversalJoint::OnLink(){    dWorldID world = GetWorldID();    if (world == 0)    {        return;    }    mODEJoint = dJointCreateUniversal(world, 0);}void UniversalJoint::SetAnchor(const Vector3f& anchor){    // calculate anchor position in world coordinates    Vector3f gAnchor(GetWorldTransform() * anchor);    dJointSetUniversalAnchor (mODEJoint, gAnchor[0], gAnchor[1], gAnchor[2]);}Vector3f UniversalJoint::GetAnchor(EBodyIndex idx){    Vector3f pos(0,0,0);    switch (idx)    {    case BI_FIRST:    {        dReal anchor[3];        dJointGetUniversalAnchor (mODEJoint, anchor);        pos = Vector3f(anchor[0],anchor[1],anchor[2]);    }    case BI_SECOND:    {        dReal anchor[3];        dJointGetUniversalAnchor2(mODEJoint, anchor);        pos = Vector3f(anchor[0],anchor[1],anchor[2]);    }    default:        break;    }    return GetLocalPos(pos);}void UniversalJoint::SetAxis1(Vector3f & axis){    Vector3f first(GetWorldTransform().Rotate(axis));    dJointSetUniversalAxis1(mODEJoint,first[0],first[1],first[2]);}void UniversalJoint::SetAxis2(Vector3f & axis){    Vector3f second(GetWorldTransform().Rotate(axis));    dJointSetUniversalAxis2(mODEJoint,second[0],second[1],second[2]);}Vector3f UniversalJoint::GetAxis(EAxisIndex idx){    Vector3f vec(0,0,0);    switch (idx)    {    case AI_FIRST:    {        dReal axis[3];        dJointGetUniversalAxis1(mODEJoint, axis);        vec = Vector3f(axis[0],axis[1],axis[2]);    }    case AI_SECOND:    {        dReal axis[3];        dJointGetUniversalAxis2(mODEJoint, axis);        vec = Vector3f(axis[0],axis[1],axis[2]);    }    default:        break;    }    return GetLocalPos(vec);}float UniversalJoint::GetAngle(EAxisIndex idx){    switch (idx)    {    case AI_FIRST:        return gRadToDeg(dJointGetUniversalAngle1(mODEJoint));    case AI_SECOND:        return gRadToDeg(dJointGetUniversalAngle2(mODEJoint));    default:        return 0;    }}float UniversalJoint::GetAngleRate(EAxisIndex idx){    switch (idx)        {        case AI_FIRST:            return gRadToDeg(dJointGetUniversalAngle1Rate(mODEJoint));        case AI_SECOND:            return gRadToDeg(dJointGetUniversalAngle2Rate(mODEJoint));        default:            return 0;        }}void UniversalJoint::SetParameter(int parameter, float value){    dJointSetUniversalParam(mODEJoint, parameter, value);}float UniversalJoint::GetParameter(int parameter){    return dJointGetUniversalParam(mODEJoint, parameter);}

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