📄 universaljoint.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2003 Koblenz University $Id: universaljoint.cpp,v 1.5 2006/01/05 14:57:44 jboedeck Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "universaljoint.h"#include <zeitgeist/logserver/logserver.h>using namespace oxygen;using namespace boost;using namespace salt;UniversalJoint::UniversalJoint() : Joint(){}UniversalJoint::~UniversalJoint(){}void UniversalJoint::OnLink(){ dWorldID world = GetWorldID(); if (world == 0) { return; } mODEJoint = dJointCreateUniversal(world, 0);}void UniversalJoint::SetAnchor(const Vector3f& anchor){ // calculate anchor position in world coordinates Vector3f gAnchor(GetWorldTransform() * anchor); dJointSetUniversalAnchor (mODEJoint, gAnchor[0], gAnchor[1], gAnchor[2]);}Vector3f UniversalJoint::GetAnchor(EBodyIndex idx){ Vector3f pos(0,0,0); switch (idx) { case BI_FIRST: { dReal anchor[3]; dJointGetUniversalAnchor (mODEJoint, anchor); pos = Vector3f(anchor[0],anchor[1],anchor[2]); } case BI_SECOND: { dReal anchor[3]; dJointGetUniversalAnchor2(mODEJoint, anchor); pos = Vector3f(anchor[0],anchor[1],anchor[2]); } default: break; } return GetLocalPos(pos);}void UniversalJoint::SetAxis1(Vector3f & axis){ Vector3f first(GetWorldTransform().Rotate(axis)); dJointSetUniversalAxis1(mODEJoint,first[0],first[1],first[2]);}void UniversalJoint::SetAxis2(Vector3f & axis){ Vector3f second(GetWorldTransform().Rotate(axis)); dJointSetUniversalAxis2(mODEJoint,second[0],second[1],second[2]);}Vector3f UniversalJoint::GetAxis(EAxisIndex idx){ Vector3f vec(0,0,0); switch (idx) { case AI_FIRST: { dReal axis[3]; dJointGetUniversalAxis1(mODEJoint, axis); vec = Vector3f(axis[0],axis[1],axis[2]); } case AI_SECOND: { dReal axis[3]; dJointGetUniversalAxis2(mODEJoint, axis); vec = Vector3f(axis[0],axis[1],axis[2]); } default: break; } return GetLocalPos(vec);}float UniversalJoint::GetAngle(EAxisIndex idx){ switch (idx) { case AI_FIRST: return gRadToDeg(dJointGetUniversalAngle1(mODEJoint)); case AI_SECOND: return gRadToDeg(dJointGetUniversalAngle2(mODEJoint)); default: return 0; }}float UniversalJoint::GetAngleRate(EAxisIndex idx){ switch (idx) { case AI_FIRST: return gRadToDeg(dJointGetUniversalAngle1Rate(mODEJoint)); case AI_SECOND: return gRadToDeg(dJointGetUniversalAngle2Rate(mODEJoint)); default: return 0; }}void UniversalJoint::SetParameter(int parameter, float value){ dJointSetUniversalParam(mODEJoint, parameter, value);}float UniversalJoint::GetParameter(int parameter){ return dJointGetUniversalParam(mODEJoint, parameter);}
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