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📄 boxcollider.cpp

📁 ROBOCUP 仿真3D server 源码
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: boxcollider.cpp,v 1.4 2004/04/15 18:32:24 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "boxcollider.h"using namespace oxygen;using namespace salt;BoxCollider::BoxCollider() : Collider(){}voidBoxCollider::SetBoxLengths(const Vector3f& extents){    dGeomBoxSetLengths(                       mODEGeom,                       extents[0],                       extents[1],                       extents[2]                       );}boolBoxCollider::ConstructInternal(){    if (! Collider::ConstructInternal())        {            return false;        }    // create a unit box    mODEGeom = dCreateBox (0, 1.0f, 1.0f, 1.0f);    return (mODEGeom != 0);}voidBoxCollider::GetBoxLengths(Vector3f& extents){    dVector3 lengths;    dGeomBoxGetLengths(mODEGeom,lengths);    extents[0] = lengths[0];    extents[1] = lengths[1];    extents[2] = lengths[2];}floatBoxCollider::GetBoxLength(int axis){    if (        (axis<0) ||        (axis>2)        )        {            return 0;        }    Vector3f extents;    GetBoxLengths(extents);    return extents[axis];}floatBoxCollider::GetPointDepth(const Vector3f& pos){    Vector3f worldPos(GetWorldTransform() * pos);    return dGeomBoxPointDepth        (mODEGeom,worldPos[0],worldPos[1],worldPos[2]);}

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