📄 raycollider.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: raycollider.h,v 1.2 2004/02/12 14:07:23 fruit Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef OXYGEN_RAYCOLLIDER_H#define OXYGEN_RAYCOLLIDER_H#include "collider.h"namespace oxygen{/** RayCollider encapsulates an ODE ray geometry "object". * * A ray is different from all the other geom classes in that it does not * represent a solid object. It is an infinitely thin line that starts * from the geom's position and extends in the direction of the geom's * local Z-axis. */class RayCollider : public Collider{ // // Functions //public: RayCollider(); /** Sets the parameters of the ray. * * \param pos starting position of the ray * \param dir new direction of the ray * \param length length of the ray starting at its position */ void SetParams(salt::Vector3f pos, salt::Vector3f dir, float length);protected: /** constructs a default ray with a length of 1 */ virtual bool ConstructInternal();};DECLARE_CLASS(RayCollider);} //namespace oxygen#endif //OXYGEN_RAYCOLLIDER_H
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