📄 spherecollider.cpp
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/* -*- mode: c++ -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2003 Koblenz University $Id: spherecollider.cpp,v 1.5 2004/04/15 18:33:15 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "spherecollider.h"using namespace oxygen;using namespace salt;SphereCollider::SphereCollider() : Collider(){}voidSphereCollider::SetRadius(float r){ dGeomSphereSetRadius(mODEGeom, r);}floatSphereCollider::GetRadius() const{ return dGeomSphereGetRadius(mODEGeom);}boolSphereCollider::ConstructInternal(){ if (! Collider::ConstructInternal()) { return false; } // create a unit sphere mODEGeom = dCreateSphere(0, 1.0f); return (mODEGeom != 0);}floatSphereCollider::GetPointDepth(const Vector3f& pos){ Vector3f worldPos(GetWorldTransform() * pos); return dGeomSpherePointDepth (mODEGeom,worldPos[0],worldPos[1],worldPos[2]);}
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