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📄 hingejoint.cpp

📁 ROBOCUP 仿真3D server 源码
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2003 Koblenz University   $Id: hingejoint.cpp,v 1.6 2005/12/31 13:53:56 jboedeck Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "hingejoint.h"#include <zeitgeist/logserver/logserver.h>using namespace oxygen;using namespace boost;using namespace salt;HingeJoint::HingeJoint() : Joint(){}HingeJoint::~HingeJoint(){}void HingeJoint::OnLink(){    dWorldID world = GetWorldID();    if (world == 0)        {            return;        }    mODEJoint = dJointCreateHinge(world, 0);}void HingeJoint::SetAnchor(const Vector3f& anchor){    // calculate anchor position in world coordinates    Vector3f gAnchor(GetWorldTransform() * anchor);    dJointSetHingeAnchor (mODEJoint, gAnchor[0], gAnchor[1], gAnchor[2]);}Vector3f HingeJoint::GetAnchor(EBodyIndex idx){    Vector3f pos(0,0,0);    switch (idx)        {        case BI_FIRST:            {                dReal anchor[3];                dJointGetHingeAnchor (mODEJoint, anchor);                pos = Vector3f(anchor[0],anchor[1],anchor[2]);            }        case BI_SECOND:            {                dReal anchor[3];                dJointGetHingeAnchor2(mODEJoint, anchor);                pos = Vector3f(anchor[0],anchor[1],anchor[2]);            }        default:            break;        }    return GetLocalPos(pos);}void HingeJoint::SetAxis(EAxisIndex idx){    switch(idx)    {    case AI_FIRST:    {        // calculate hinge axis (pos. x, relative to world transform)        Vector3f right(GetWorldTransform().Rotate(Vector3f(1,0,0)));        dJointSetHingeAxis(mODEJoint, right[0], right[1], right[2]);        break;    }    case AI_SECOND:    {       // calculate hinge axis (pos. y, relative to world transform)        Vector3f forward(GetWorldTransform().Rotate(Vector3f(0,1,0)));        dJointSetHingeAxis(mODEJoint, forward[0], forward[1], forward[2]);         break;    }    case AI_THIRD:    {        // calculate hinge axis (pos. z, relative to world transform)        Vector3f up(GetWorldTransform().Rotate(Vector3f(0,0,1)));        dJointSetHingeAxis(mODEJoint, up[0], up[1], up[2]);        break;    }    default:        break;    }}Vector3f HingeJoint::GetAxis(){    dReal axis[3];    dJointGetHingeAxis(mODEJoint, axis);    return Vector3f (axis[0], axis[1], axis[2]);}float HingeJoint::GetAngle(){    return gRadToDeg(dJointGetHingeAngle(mODEJoint));}float HingeJoint::GetAngleRate(){    return gRadToDeg(dJointGetHingeAngleRate(mODEJoint));}void HingeJoint::SetParameter(int parameter, float value){    dJointSetHingeParam(mODEJoint, parameter, value);}float HingeJoint::GetParameter(int parameter){    return dJointGetHingeParam(mODEJoint, parameter);}

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