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📄 collisionhandler.cpp

📁 ROBOCUP 仿真3D server 源码
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: collisionhandler.cpp,v 1.2 2004/02/12 14:07:22 fruit Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "collisionhandler.h"#include "world.h"#include "space.h"#include "collider.h"#include <zeitgeist/logserver/logserver.h>#include <oxygen/sceneserver/scene.h>using namespace oxygen;using namespace boost;voidCollisionHandler::OnLink(){    // setup the scene, world, space and collider references    shared_ptr<Scene> scene = GetScene();    mWorld = shared_static_cast<World>(scene->GetChildOfClass("World"));    if (mWorld.get() == 0)        {            GetLog()->Debug()                << "(CollisionHandler) found no World node\n";        }    mSpace = shared_static_cast<Space>(scene->GetChildOfClass("Space"));    if (mSpace.get() == 0)        {            GetLog()->Debug()                << "(CollisionHandler) found no Space node\n";        }    mCollider = shared_static_cast<Collider>(make_shared(GetParent()));    if (mCollider.get() == 0)        {            GetLog()->Debug()                << "(CollisionHandler) found no parent Collider node\n";        }}voidCollisionHandler::OnUnlink(){    mCollider.reset();    mWorld.reset();    mSpace.reset();}

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