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📄 spherecollider_c.cpp

📁 ROBOCUP 仿真3D server 源码
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-this file is part of rcssserver3DFri May 9 2003Copyright (C) 2003 Koblenz University$Id: spherecollider_c.cpp,v 1.7 2004/04/15 18:33:15 rollmark Exp $This program is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; version 2 of the License.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "spherecollider.h"using namespace oxygen;using namespace boost;using namespace salt;FUNCTION(SphereCollider,setRadius){    float inRadius;    if (        (in.GetSize() != 1) ||        (! in.GetValue(in.begin(),inRadius))        )        {            return false;        }    obj->SetRadius(inRadius);    return true;}FUNCTION(SphereCollider,getRadius){    return obj->GetRadius();}FUNCTION(SphereCollider,getPointDepth){    Vector3f inPos;    if (        (in.GetSize() == 0) ||        (! in.GetValue(in.begin(), inPos))        )        {            return 0;        }    return obj->GetPointDepth(inPos);}void CLASS(SphereCollider)::DefineClass(){    DEFINE_BASECLASS(oxygen/Collider);    DEFINE_FUNCTION(setRadius);    DEFINE_FUNCTION(getRadius);    DEFINE_FUNCTION(getPointDepth);}

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