📄 spherecollider_c.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-this file is part of rcssserver3DFri May 9 2003Copyright (C) 2003 Koblenz University$Id: spherecollider_c.cpp,v 1.7 2004/04/15 18:33:15 rollmark Exp $This program is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; version 2 of the License.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "spherecollider.h"using namespace oxygen;using namespace boost;using namespace salt;FUNCTION(SphereCollider,setRadius){ float inRadius; if ( (in.GetSize() != 1) || (! in.GetValue(in.begin(),inRadius)) ) { return false; } obj->SetRadius(inRadius); return true;}FUNCTION(SphereCollider,getRadius){ return obj->GetRadius();}FUNCTION(SphereCollider,getPointDepth){ Vector3f inPos; if ( (in.GetSize() == 0) || (! in.GetValue(in.begin(), inPos)) ) { return 0; } return obj->GetPointDepth(inPos);}void CLASS(SphereCollider)::DefineClass(){ DEFINE_BASECLASS(oxygen/Collider); DEFINE_FUNCTION(setRadius); DEFINE_FUNCTION(getRadius); DEFINE_FUNCTION(getPointDepth);}
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