📄 spadesactevent.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: spadesactevent.cpp,v 1.3 2004/02/12 14:07:23 fruit Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "spadesactevent.h"#include "spadesserver.h"#include <zeitgeist/logserver/logserver.h>#include <oxygen/gamecontrolserver/gamecontrolserver.h>#include <oxygen/agentaspect/agentaspect.h>using namespace oxygen;using namespace zeitgeist;using namespace boost;using namespace std;void SpadesActEvent::Print (std::ostream & /*o*/) const{}bool SpadesActEvent::realizeEventWorldModel(spades::WorldModel* pWM){ // we can't create a shared_ptr to the SpadesServer here, as this // shared_ptr wouldn't know of other shared_ptrs to the // SpadesServer SpadesServer* spadesServer = dynamic_cast<SpadesServer*>(pWM); if (spadesServer == NULL) { // we can't use the LogServer here :( return false; } shared_ptr<GameControlServer> gcs = spadesServer->GetGameControlServer(); if (gcs.get() == 0) { spadesServer->GetLog()->Error() << "(SpadesActEvent) GameControlServer not found." << endl; return false; } // lookup the AgentAspect int id = getAgent(); shared_ptr<AgentAspect> agent = gcs->GetAgentAspect(id); if (agent.get() == 0) { spadesServer->GetLog()->Warning() << "ERROR: (SpadesActEvent) no AgentAspect for id " << id << "found." << endl; return false; } // realize the stored actions agent->RealizeActions(mActionList); // indicate that we 'did something' with the event return true;}
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