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📄 spadescreatesenseevent.cpp

📁 ROBOCUP 仿真3D server 源码
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: spadescreatesenseevent.cpp,v 1.6 2004/04/05 14:51:09 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "spadescreatesenseevent.h"#include "spadesserver.h"#include <spades/SenseEvent.hpp>#include <zeitgeist/logserver/logserver.h>#include <oxygen/agentaspect/agentaspect.h>#include <oxygen/gamecontrolserver/gamecontrolserver.h>#include <oxygen/gamecontrolserver/baseparser.h>using namespace oxygen;using namespace spades;using namespace std;using namespace boost;void SpadesCreateSenseEvent::Print (std::ostream & o) const{    o << "SpadesCreateSenseEvent(" << getTime () << ") for " << getAgent();}bool SpadesCreateSenseEvent::realizeEventWorldModel(spades::WorldModel* pWM){    // we can't create a shared_ptr to the SpadesServer here, as this    // shared_ptr wouldn't know of other shared_ptrs to the    // SpadesServer    SpadesServer* spadesServer = dynamic_cast<SpadesServer*>(pWM);    if (spadesServer == 0)        {            // we can't use the LogServer here :(            return false;        }    shared_ptr<GameControlServer> gcs(spadesServer->GetGameControlServer());    if (gcs.get() == 0)        {            spadesServer->GetLog()->Error()                << "(SpadesCreateSenseEvent) GameControlServer not found.\n";            return false;        }    // query the game control server for the time until the next    // SpadesCreateSenseInterval should be realized. The gameControlServer    // returns this time in seconds    float deltaSense = gcs->GetSenseInterval(static_cast<int>(getAgent()));    // calculate the corresponding amount of time steps    int senseInterval = static_cast<int>(deltaSense / spadesServer->GetTimePerStep());    // schedule the next CreateSenseEvent    SimEngine* simEngine = spadesServer->GetSimEngine();    if (simEngine == 0)        {            spadesServer->GetLog()->Error()                << "(SpadesCreateSenseEvent) spades SimEngine not found.\n";            return false;        }    SpadesCreateSenseEvent* event = new SpadesCreateSenseEvent        (getTime() + senseInterval, getAgent());    simEngine->enqueueEvent(event);    return true;}spades::SenseEvent* SpadesCreateSenseEvent::createSense(spades::WorldModel* p){    SpadesServer* spadesServer = dynamic_cast<SpadesServer*>(p);    if (spadesServer == 0)        {            return 0;        }    shared_ptr<GameControlServer> gcs(spadesServer->GetGameControlServer());    if (gcs.get() == 0)        {            spadesServer->GetLog()->Error()                << "(SpadesCreateSenseEvent) GameControlServer not found.\n";            return 0;        }    shared_ptr<BaseParser> parser = gcs->GetParser();    if (parser.get() == 0)        {            spadesServer->GetLog()->Error()                << "ERROR: (SpadesCreateSenseEvent) got no parser from "                << " the GameControlServer" << endl;            return 0;        }    // lookup the AgentAspect    int id = getAgent();    shared_ptr<AgentAspect> agent = gcs->GetAgentAspect(id);    if (agent.get() == 0)        {            spadesServer->GetLog()->Error()                << "ERROR: (SpadesCreateSenseEvent) got no AgentAspect for id "                << id << " from the GameControlServer" << endl;            return 0;        }    // get a list of senses from the agent and generate a string    // describing them    shared_ptr<PredicateList> senseList = agent->QueryPerceptors();    std::string senses = parser->Generate(senseList);    // create the sense event    float senseDelay = gcs->GetSenseLatency(getAgent());    SimTime senseArriveTime =        getTime() +        static_cast<int>(senseDelay / spadesServer->GetTimePerStep());    //    // what's the correct value for ttype here ?    // (see spades/shared/sharedtypes.hpp)    //    ThinkingType ttype = TT_Regular;    SenseEvent* event = new SenseEvent        (ttype, getTime(), senseArriveTime, getAgent());    event->setData(senses);    return event;}

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