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📄 camera.h

📁 ROBOCUP 仿真3D server 源码
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: camera.h,v 1.6 2004/02/12 14:07:23 fruit Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef KEROSIN_CAMERA_H#define KEROSIN_CAMERA_H#include "basenode.h"#include <salt/frustum.h>namespace oxygen{/** Camera encapsualtes all data needed to describe the viewpoint from * which a scene is rendered. The active camera is responsible to * construct a frustum needed to render the scene. */class Camera : public BaseNode{    //    // Functions    //public:    Camera();    virtual ~Camera();    // set properties    /** sets viewpoint properties */    void SetViewport(int x, int y, int width, int height);    int GetViewportX();    int GetViewportY();    int GetViewportWidth();    int GetViewportHeight();    /** sets the field of view (FOV) */    void SetFOV(const float fov);    /** sets the distance of the Z near plane */    void SetZNear(const float zNear);    /** sets the distance of the Z far plane */    void SetZFar(const float zFar);    /** adjusts the current FOV, i.e. adds a delta increment */    void AdjustFOV(const float fov);    /** adjusts the distance of the Z near plane, i.e adds a delta        increment */    void AdjustZNear(const float zNear);    /** adjusts the distance of the Z far plane, i.e adds a delta        increment */    void AdjustZFar(const float zFar);    /** returns the field of View */    float GetFOV() const;    /** returns the distance of the Z near plane */    float GetZNear() const;    /** returns the distance of the Z far plane */    float GetZFar() const;    /** returns the view transformation matrix */    const salt::Matrix& GetViewTransform() const;    /** returns the projection matrix */    const salt::Matrix& GetProjectionTransform() const;    /** fills in a frustum object with the correct parameters for this        camera */    void DescribeFrustum(salt::Frustum& frustum) const;    /** sets the view transform to be the inverted WorldTransform and        sets up the projection transform matrix    **/    void Bind();protected:    /** gets the right viewport resolution */    virtual void OnLink();private:    /** calculates the view matrix (world->view space        transformation) */    virtual void UpdateHierarchyInternal();    //    // Members    //protected:    /** horizontal field of view, default is 60 degrees */    float mFOV;    /** near clipping plane, default is 1 */    float mZNear;    /** far clipping plane, default is 2000 */    float mZFar;    /** x-position of upper left viewport corner, default is 0 */    int mX;    /** y-position of upper left viewport corner, default is 0 */    int mY;    /** width of viewport, default is the engine window width */    int mWidth;    /** height of viewport, default is the egine window height */    int mHeight;    float mHalfWorldWidth;    float mHalfWorldHeight;    /** the view transformation matrix */    salt::Matrix mViewTransform;    /** the projection matrix */    salt::Matrix mProjectionTransform;};DECLARE_CLASS(Camera);} //namespace kerosin#endif //KEROSIN_CAMERA_H

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