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📄 scene.h

📁 ROBOCUP 仿真3D server 源码
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: scene.h,v 1.6 2004/05/05 09:02:24 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.   Scene        NOTE:        HISTORY:                05.11.02 - MK                        - Initial version        TODO:        TOFIX:*/#ifndef OXYGEN_SCENE_H#define OXYGEN_SCENE_H#include "basenode.h"namespace oxygen{/** Scene is the root node of a simulatable/displayable hierarchy. It is    usually created via the scene server.*/class Scene : public BaseNode{public:    Scene();    ~Scene();    /** returns the world transform of this node (always identity,        terminates upward recursion) */    virtual const salt::Matrix&     GetWorldTransform()     const;    /** sets the world transform of this node */    virtual void SetWorldTransform(const salt::Matrix &transform);    /** marks the scene as modified, i.e. scene nodes were added or        removed since the last update. This useful for monitors to        decide between an incremental or a full state update     */    void SetModified(bool modified);    /** returns true iff the scene is marked modified */    bool GetModified();protected:    /** true, if the scene is modified */    bool mModified;};DECLARE_CLASS(Scene);} //namespace oxygen#endif //OXYGEN_SCENE_H

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