📄 scene.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: scene.h,v 1.6 2004/05/05 09:02:24 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. Scene NOTE: HISTORY: 05.11.02 - MK - Initial version TODO: TOFIX:*/#ifndef OXYGEN_SCENE_H#define OXYGEN_SCENE_H#include "basenode.h"namespace oxygen{/** Scene is the root node of a simulatable/displayable hierarchy. It is usually created via the scene server.*/class Scene : public BaseNode{public: Scene(); ~Scene(); /** returns the world transform of this node (always identity, terminates upward recursion) */ virtual const salt::Matrix& GetWorldTransform() const; /** sets the world transform of this node */ virtual void SetWorldTransform(const salt::Matrix &transform); /** marks the scene as modified, i.e. scene nodes were added or removed since the last update. This useful for monitors to decide between an incremental or a full state update */ void SetModified(bool modified); /** returns true iff the scene is marked modified */ bool GetModified();protected: /** true, if the scene is modified */ bool mModified;};DECLARE_CLASS(Scene);} //namespace oxygen#endif //OXYGEN_SCENE_H
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