⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 transform.h

📁 ROBOCUP 仿真3D server 源码
💻 H
字号:
/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: transform.h,v 1.8 2004/04/30 09:34:44 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.   Transform        NOTE:        HISTORY:                05.11.02 - MK                        - Initial version        TODO:        TOFIX:*/#ifndef OXYGEN_TRANSFORM_H#define OXYGEN_TRANSFORM_H#include "basenode.h"namespace oxygen{/** Transform is used to do local transforms relative to a parent node. */class Transform : public BaseNode{    //    // Functions    //public:    Transform();    virtual ~Transform();    // transformation related    /** returns the old local transform of this node */    const salt::Matrix&     GetOldLocalTransform()     const;    /** returns the local transform of this node */    virtual const salt::Matrix&     GetLocalTransform()     const;    /** returns the world transform of this node */    virtual const salt::Matrix&     GetWorldTransform()     const;    /** sets the local transform of this node */    virtual void SetLocalTransform(const salt::Matrix &transform);    /** sets the world transform of this node */    virtual void SetWorldTransform(const salt::Matrix &transform);    /** sets the local position of this node */    void SetLocalPos(const salt::Vector3f &pos);    /** sets the local rotation of this node in degrees */    void SetLocalRotation(const salt::Vector3f &rot);    /** returns the current transform mark */    int GetChangedMark() const;protected:    /** upon linkage, we have to update our world transform */    virtual void OnLink();private:    /** updates hierarchical date (position, bounding volumes, etc..) */    virtual void UpdateHierarchyInternal();private:    /** local transformation relative to parent */    salt::Matrix    mLocalTransform;    /** world transform generated by multiplying the parent's world transform with the local transform */    salt::Matrix    mWorldTransform;    /** Transform mark from the SceneServer; this value is updated        with the the current value if the local transform matrix is        modified */    int mChangedMark;    /** the previous transformation relative to the parent */    salt::Matrix   mOldLocalTransform;};DECLARE_CLASS(Transform);} //namespace oxygen#endif //OXYGEN_TRANSFORM_H

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -