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📄 renderserver.h

📁 ROBOCUP 仿真3D server 源码
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: renderserver.h,v 1.10 2006/06/10 16:36:15 jboedeck Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.   RenderServer   NOTE:   HISTORY:       25.08.03 - MR       - Initial version   TODO:   TOFIX:*/#ifndef KEROSIN_RENDERSERVER_H#define KEROSIN_RENDERSERVER_H#include <salt/frustum.h>#include <zeitgeist/class.h>#include <zeitgeist/leaf.h>namespace oxygen{    class Scene;    class SceneServer;    class Camera;    class BaseNode;}namespace kerosin{    class OpenGLServer;class RenderServer : public zeitgeist::Leaf{    //    // Functions    //public:    RenderServer();    ~RenderServer();    //! display the current active scene    void Render();    //! render the scene with fancy lighting    void RenderFancyLighting(const salt::Frustum& frustum,                             boost::shared_ptr<oxygen::Camera>& camera,                             TLeafList& myLights, TLeafList& allMeshes,                             TLeafList& visibleMeshes);protected:    /** get the active scene node from the sceneServer */    bool GetActiveScene();    /** set up SceneServer reference */    virtual void OnLink();    /** reset SceneServer reference */    virtual void OnUnlink();    /** render a scene recursively.        \param node the scene base node    */    void RenderScene(boost::shared_ptr<oxygen::BaseNode> node);    /** sets the OpenGl view parameters for a camera     */    void BindCamera(boost::shared_ptr<oxygen::Camera>& camera);    //    // Members    //protected:    /** reference to the current active scene */    boost::shared_ptr<oxygen::Scene> mActiveScene;    /** reference to the SceneServer */    boost::shared_ptr<oxygen::SceneServer> mSceneServer;    /** reference to the OpenGLServer */    boost::shared_ptr<kerosin::OpenGLServer> mOpenGLServer;    unsigned int mAmbientVP;};DECLARE_CLASS(RenderServer);} //namespace kerosin#endif // KEROSIN_RENDERSERVER_H

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