📄 materialsolid.h
字号:
/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: materialsolid.h,v 1.3 2004/04/18 16:30:29 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef KEROSIN_MATERIALSOLID_H#define KEROSIN_MATERIALSOLID_H#include "material.h"#include <kerosin/openglserver/glbase.h>#include <salt/vector.h>namespace kerosin{class MaterialSolid : public Material{ // // Functions //public: MaterialSolid(); virtual ~MaterialSolid(); virtual void Bind(); /** sets the ambient material reflectance */ void SetAmbient(const RGBA& ambient); /** returns the ambient material reflectance */ const RGBA& GetAmbient(); /** sets the diffuse material reflectance */ void SetDiffuse(const RGBA& diffuse); /** returns the diffuse material reflectancee */ const RGBA& GetDiffuse(); /** sets the specular material reflectance */ void SetSpecular(const RGBA& specular); /** returns the specular material reflectance */ const RGBA& GetSpecular(); /** sets the light emission */ void SetEmission(const RGBA& emission); /** returns the light emission */ const RGBA& GetEmission();protected: /** sets up all lighting material properties */ void SetupMaterial(); // // Members //protected: /** the ambient material refeflectance */ RGBA mAmbient; /** the diffuse material reflectance */ RGBA mDiffuse; /** the specular material reflectance */ RGBA mSpecular; /** the emitted light intensity of the material */ RGBA mEmission;};DECLARE_CLASS(MaterialSolid);};#endif // KEROSIN_MATERIALSOLID_H
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -