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📄 material2dtexture.h

📁 ROBOCUP 仿真3D server 源码
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: material2dtexture.h,v 1.2 2004/04/18 16:32:36 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef KEROSIN_MATERIAL2DTEXTURE_H#define KEROSIN_MATERIAL2DTEXTURE_H#include "materialsolid.h"namespace kerosin{class Texture;class Material2DTexture : public MaterialSolid{    //    // Functions    //public:    Material2DTexture();    virtual ~Material2DTexture();    /** loads the diffuse texture */    bool SetDiffuseTexture(const std::string& texName);    /** loads the normal texture */    bool SetNormalTexture(const std::string& texName);    /** loads the specular texture */    bool SetSpecularTexture(const std::string& texName);    /** binds the managed material, i.e. sets all necessary OpenGL        states */    virtual void Bind();protected:    /** tries to load the texturee texName and stores a reference */    bool LoadTexture(const std::string& texName,                     boost::shared_ptr<Texture>& store);    //    // Members    //protected:    /** the diffuse texture */    boost::shared_ptr<Texture> mTexDiffuse;    /** the normal texture */    boost::shared_ptr<Texture> mTexNormal;    /** the specular texture */    boost::shared_ptr<Texture> mTexSpecular;};DECLARE_CLASS(Material2DTexture);};#endif // KEROSIN_MATERIAL2DTEXTURE_H

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