📄 soundserver_c.cpp
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: soundserver_c.cpp,v 1.3 2004/03/22 11:18:03 rollmark Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "soundserver.h"#include "soundeffect.h"#include "soundmodule.h"#include "soundstream.h"using namespace boost;using namespace kerosin;using namespace zeitgeist;using namespace std;FUNCTION(SoundServer,init){ string inSndSysName; return( (in.GetSize() == 1) && (in.GetValue(in.begin(), inSndSysName)) && (obj->Init(inSndSysName)) );}FUNCTION(SoundServer,getCPU){ return obj->GetCPU();}FUNCTION(SoundServer,playStream){ string inName; if ( (in.GetSize() != 1) || (! in.GetValue(in.begin(), inName)) ) { return false; } shared_ptr<SoundStream> stream = obj->LoadStream(inName); if (stream.get() == 0) { return false; } stream->Play(); return true;}FUNCTION(SoundServer,playModule){ string inName; if ( (in.GetSize() != 1) || (! in.GetValue(in.begin(), inName)) ) { return false; } shared_ptr<SoundModule> module = obj->LoadModule(inName); if (module.get() == 0) { return false; } module->Play(); return true;}FUNCTION(SoundServer,playEffect){ string inName; if ( (in.GetSize() != 1) || (! in.GetValue(in.begin(), inName)) ) { return false; } shared_ptr<SoundEffect> effect = obj->LoadEffect(inName); if (effect.get() == 0) { return false; } effect->Play(); return true;}void CLASS(SoundServer)::DefineClass(){ DEFINE_BASECLASS(zeitgeist/Leaf); DEFINE_FUNCTION(init); DEFINE_FUNCTION(getCPU); DEFINE_FUNCTION(playStream); DEFINE_FUNCTION(playModule); DEFINE_FUNCTION(playEffect);}
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