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📄 font.h

📁 ROBOCUP 仿真3D server 源码
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: font.h,v 1.5 2004/03/04 16:11:56 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef KEROSIN_FONT_H#define KEROSIN_FONT_H#include <string>#include <salt/vector.h>#include "glyph.h"namespace kerosin{class FontServer;/** Font allows the use of a 'texture'-based font. The font is loaded    from Fluid Studios Font Files, which can be generated with a small    utility from any Windows font. Care has to be taken, that the    resulting font will fit in a 256x256 texture! Our font will only    contain characters for the ASCII value range 32-128 ... this    should cover the major alphanumeric characters!        NOTE:        HISTORY:                08.10.01 - MK                        - Initial version                12.10.01 - MK                        - This now supports fonts generated with Fluid Studios Font Generator                16.10.01 - MK                        - Calculates minimum texture size required                        - Only needs one pixel in-between characters when placing them in the texture                16.10.01 - MR                        - Added support to calculate the width of a string printed with this font                02.10.02 - MK                        - Moved to Kerosin (major changes)        TODO:                - better texture usage        TOFIX:                - ImageServer activation hack (see FIXME in cpp file) */class Font{private:    struct GlyphMetric    {        unsigned int   mByteWidth;        unsigned int   mByteHeight;        unsigned int   mXOffset;        unsigned int   mYOffset;        unsigned int   mAdvance;        salt::Vector2f mTC1;        salt::Vector2f mTC2;    };public:    Font(FontServer &fontServer);    ~Font();    bool    Init(const std::string &name, unsigned int size, FT_Face face);    bool    Bind(int vRows = -1);    void    Dump();    void    DrawString(float x, float y, const char *string);    void    Printf(float x, float y, const char *format, ...);    void    RowPrintf(float x, float row, const char *format, ...);    /**!  calculates the width of a string, printed with this          font. Set numChar to a value between 1 and strlen(string) to          calculate intermediate string lengths. A value of -1 (which          is the default value) calculates the width if the whole          string    */    float   GetStringWidth(const char* string, int numChar = -1);    //! returns the height in pixels of a row    float GetRowHeight();    //! returns the name of the font    const std::string& GetName() const;    //! returns the size of the font    unsigned int GetSize() const;private:    //! the metrics of all glyphs    GlyphMetric  mMetrics[96];    //! OpenGL Texture ID    unsigned int mTexID;    //! height (in pixels) of a row    unsigned int mRowHeight;    //! font name    std::string mName;    //! size of font    unsigned int mSize;    //! reference to the fontserver    FontServer& mFontServer;};} // namespace kerosin#endif //KEROSIN_FONT_H

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