📄 texture2d.h
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*- this file is part of rcssserver3D Fri May 9 2003 Copyright (C) 2002,2003 Koblenz University Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group $Id: texture2d.h,v 1.3 2003/11/14 14:05:52 fruit Exp $ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#ifndef KEROSIN_TEXTURE2D_H#define KEROSIN_TEXTURE2D_H#include "texture.h"namespace kerosin{class Image;class Texture2D : public Texture{ // // functions //public: Texture2D(const boost::shared_ptr<TextureServer> &textureServer); ~Texture2D(); //! bind the texture contained in this object to the corresponding target (user code is responsible for setting correct enables and tex units) virtual void Bind() const; //! enable the target associated with a texture type (e.g. GL_TEXTURE_2D) virtual void Enable() const; //! disable the target associated with a texture type (e.g. GL_TEXTURE_2D) virtual void Disable() const; virtual void Clamp() const; virtual void ClampToEdge() const; virtual void Repeat() const; void Create(boost::shared_ptr<Image> &image);};} //kerosin#endif //KEROSIN_TEXTURE2D_H
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