📄 texture2d.cpp
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#include "texture2d.h"#include "../openglserver/openglserver.h"#include "../imageserver/image.h"using namespace kerosin;Texture2D::Texture2D(const boost::shared_ptr<TextureServer> &textureServer) : Texture(textureServer){}Texture2D::~Texture2D(){}void Texture2D::Bind() const{ if (mTexID != 0) { glBindTexture(GL_TEXTURE_2D, mTexID); }}void Texture2D::Enable() const{ glEnable(GL_TEXTURE_2D);}void Texture2D::Disable() const{ glDisable(GL_TEXTURE_2D);}void Texture2D::Create(boost::shared_ptr<Image> &image){ mWidth = image->Width(); mHeight = image->Height(); Acquire(); Bind(); glTexParameteri( GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, GL_TRUE ); if(image->HasAlpha()) glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, mWidth, mHeight, 0, image->Format(), image->Type(), image->Data()); else glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, mWidth, mHeight, 0, image->Format(), image->Type(), image->Data()); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);}void Texture2D::Clamp() const{ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);}void Texture2D::ClampToEdge() const{ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);}void Texture2D::Repeat() const{ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);}
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