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📄 textureserver.cpp

📁 ROBOCUP 仿真3D server 源码
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-this file is part of rcssserver3DFri May 9 2003Copyright (C) 2002,2003 Koblenz UniversityCopyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group$Id: textureserver.cpp,v 1.3 2004/04/18 16:28:20 rollmark Exp $This program is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; version 2 of the License.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "textureserver.h"#include <zeitgeist/logserver/logserver.h>#include "../openglserver/openglserver.h"#include "../imageserver/imageserver.h"#include "texture2d.h"using namespace boost;using namespace kerosin;using namespace zeitgeist;TextureServer::TextureServer() : Leaf(){}TextureServer::~TextureServer(){}void TextureServer::OnLink(){    // setup OpenGLServer reference    mOpenGLServer = shared_dynamic_cast<OpenGLServer>        (GetCore()->Get("sys/server/opengl"));    if (mOpenGLServer.get() == 0)        {            GetLog()->Error()                << "(TextureServer) ERROR: OpenGLServer not found\n";        }    // setup ImageServer reference    mImageServer = shared_dynamic_cast<ImageServer>        (GetCore()->Get("sys/server/image"));    if (mImageServer.get() == 0)        {            GetLog()->Error()                << "(TextureServer) ERROR: ImageServer not found\n";        }}void TextureServer::OnUnlink(){    mOpenGLServer.reset();    mImageServer.reset();}boost::shared_ptr<OpenGLServer> TextureServer::GetOpenGLServer() const{    return mOpenGLServer;}boost::shared_ptr<Texture> TextureServer::GetTexture(const std::string &name){    TTextureCache::iterator entry = mTextureCache.find(name);    if (entry != mTextureCache.end())        {            // we already have a match            return (*entry).second;        }    if (mImageServer.get() == 0)        {            return shared_ptr<Texture>();        }    // no match for that name, so we have to load it    shared_ptr<Image> image = mImageServer->Load(name.c_str());    if (! image.get())        {            return shared_ptr<Texture>();        }    Texture2D *tex2D = new Texture2D(shared_static_cast<TextureServer>                                     (make_shared(GetSelf())));    tex2D->Create(image);    shared_ptr<Texture> texture(tex2D);    // register the texture, so we will find it later    mTextureCache[name] = texture;    return texture;}

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