📄 texture.cpp
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#include "texture.h"#include "../openglserver/openglserver.h"using namespace boost;using namespace kerosin;Texture::Texture(const boost::shared_ptr<TextureServer> &textureServer) :mTexID(0), mWidth(0), mHeight(0), mTextureServer(textureServer){}Texture::~Texture(){ Reset();}void Texture::Reset(){ if (mTexID) { glDeleteTextures(1, &mTexID); mTexID = 0; }}void Texture::Acquire(){ Reset(); glGenTextures(1, &mTexID);}unsigned int Texture::GetWidth() const{ return mWidth;}unsigned int Texture::GetHeight() const{ return mHeight;}boost::shared_ptr<TextureServer> Texture::GetTextureServer() const{ return make_shared(mTextureServer);}
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