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📄 light_c.cpp

📁 ROBOCUP 仿真3D server 源码
💻 CPP
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2002,2003 Koblenz University   Copyright (C) 2003 RoboCup Soccer Server 3D Maintenance Group   $Id: light_c.cpp,v 1.6 2004/04/12 13:36:40 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "light.h"using namespace boost;using namespace kerosin;using namespace zeitgeist;using namespace salt;FUNCTION(Light,setRadius){    float inRadius;    if (        (in.GetSize() != 1) ||        (! in.GetValue(in.begin(), inRadius))        )        {            return false;        }    obj->SetRadius(inRadius);    return true;}FUNCTION(Light,getRadius){    return obj->GetRadius();}static bool readRGBA(const zeitgeist::ParameterList& in, RGBA& m){    if (        (in.GetSize() != 4) ||        (! in.GetValue(in[0], m.r())) ||        (! in.GetValue(in[1], m.g())) ||        (! in.GetValue(in[2], m.b())) ||        (! in.GetValue(in[3], m.a()))        )        {            return false;        }    return true;}FUNCTION(Light,setDiffuse){    RGBA m;    if (! readRGBA(in,m))        {            return false;        }    obj->SetDiffuse(m);    return true;}FUNCTION(Light,setAmbient){    RGBA m;    if (! readRGBA(in,m))        {            return false;        }    obj->SetAmbient(m);    return true;}FUNCTION(Light,setSpecular){    RGBA m;    if (! readRGBA(in,m))        {            return false;        }    obj->SetSpecular(m);    return true;}void CLASS(Light)::DefineClass(){    DEFINE_BASECLASS(oxygen/BaseNode);    DEFINE_FUNCTION(setRadius);    DEFINE_FUNCTION(getRadius);    DEFINE_FUNCTION(setAmbient);    DEFINE_FUNCTION(setDiffuse);    DEFINE_FUNCTION(setSpecular);}

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