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📄 inputcontrol.cpp

📁 ROBOCUP 仿真3D server 源码
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/* -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-   this file is part of rcssserver3D   Fri May 9 2003   Copyright (C) 2003 Koblenz University   $Id: inputcontrol.cpp,v 1.4 2004/12/31 11:02:13 rollmark Exp $   This program is free software; you can redistribute it and/or modify   it under the terms of the GNU General Public License as published by   the Free Software Foundation; version 2 of the License.   This program is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the   GNU General Public License for more details.   You should have received a copy of the GNU General Public License   along with this program; if not, write to the Free Software   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.*/#include "inputcontrol.h"#include "inputitem.h"#include <oxygen/simulationserver/simulationserver.h>#include <oxygen/sceneserver/fpscontroller.h>#include <zeitgeist/logserver/logserver.h>#include <zeitgeist/scriptserver/scriptserver.h>using namespace kerosin;using namespace oxygen;using namespace zeitgeist;using namespace boost;using namespace std;InputControl::InputControl(){    mDeltaTime = 0;    mHorSens = 0.3;    mVertSens = 0.3;    mAdvanceTime = true;    mMouseLook = false;}InputControl::~InputControl(){}bool InputControl::SetFPSController(const std::string& path){    if (path.empty())        {            mFPSController.reset();            return true;        }    shared_ptr<Leaf> leaf = GetCore()->Get(path);    if (leaf.get() == 0)        {            GetLog()->Error()                << "(InputControl) ERROR: invalid path "                << path << "'\n";            return false;        }    mFPSController = shared_dynamic_cast<FPSController>        (GetCore()->Get(path));    if (mFPSController.get() == 0)        {            // the path is valid but doesn't point to an FPSController;            // for convenience search below for a controller            mFPSController  =                leaf->FindChildSupportingClass<FPSController>(true);        }    if (mFPSController.get() == 0)        {            GetLog()->Error()                << "(InputControl) ERROR: no FPSController found at '"                << path << "'\n";            return false;        }    return true;}void InputControl::SetFPSController(shared_ptr<FPSController> controller){    mFPSController = controller;}void InputControl::OnLink(){    shared_ptr<ScriptServer> scriptServer = GetCore()->GetScriptServer();    // publish common command constants to the scripts    scriptServer->CreateVariable("Command.Quit",     CmdQuit);    scriptServer->CreateVariable("Command.Timer",    CmdTimer);    scriptServer->CreateVariable("Command.MouseX",   CmdMouseX);    scriptServer->CreateVariable("Command.MouseY",   CmdMouseY);    scriptServer->CreateVariable("Command.Left",     CmdLeft);    scriptServer->CreateVariable("Command.Right",    CmdRight);    scriptServer->CreateVariable("Command.Forward",  CmdForward);    scriptServer->CreateVariable("Command.Backward", CmdBackward);    scriptServer->CreateVariable("Command.Up",       CmdUp);    scriptServer->CreateVariable("Command.Down",     CmdDown);    scriptServer->CreateVariable("Command.Mouselook", CmdMouseLook);    mInputServer = shared_dynamic_cast<InputServer>        (GetCore()->Get("/sys/server/input"));    if (mInputServer.get() == 0)        {            GetLog()->Error()                << "(InputControl) ERROR: InputServer not found\n";        }}void InputControl::OnUnlink(){    // we have to make sure, the inputServer is shut down before the    // opengl server, as the opengl server shuts down SDL ... this    // will conflict with the input server    mInputServer->Unlink();    mInputServer.reset();    mFPSController.reset();}void InputControl::SetHorizontalSensitivity(float s){    mHorSens = s;}void InputControl::SetVerticalSensitivity(float s){    mVertSens = s;}float InputControl::GetHorizontalSensitivity(){    return mHorSens;}float InputControl::GetVerticalSensitivity(){    return mVertSens;}void InputControl::InitSimulation(){    if (mAdvanceTime)        {            // this node will step the simulation time            GetSimulationServer()->SetAutoTimeMode(false);        }}void InputControl::StartCycle(){    // Process incoming input    mDeltaTime = 0.0f;    static InputServer::Input input;    while (mInputServer->GetInput(input))        {            switch (input.id)                {                case CmdQuit:                    GetSimulationServer()->Quit();                    break;                case CmdMouseLook:                    mMouseLook = (input.data.l == 1);                    break;                case CmdTimer:                    mDeltaTime = (float) input.data.l/1000.0f;                    break;                case CmdMouseX:                    if (                        (mMouseLook) &&                        (mFPSController.get() != 0)                        )                        {                            mFPSController->AdjustHAngle(mHorSens*(float)input.data.l);                        }                    break;                case CmdMouseY:                    if (                        (mMouseLook) &&                        (mFPSController.get() != 0)                        )                        {                            mFPSController->AdjustVAngle(mVertSens*(float)input.data.l);                        }                    break;                case CmdUp:                    if (mFPSController.get() != 0)                        {                            mFPSController->Up(input.data.l!=0);                        }                    break;                case CmdDown:                    if (mFPSController.get() != 0)                        {                            mFPSController->Down(input.data.l!=0);                        }                    break;                case CmdLeft:                    if (mFPSController.get() != 0)                        {                            mFPSController->StrafeLeft(input.data.l!=0);                        }                    break;                case CmdRight:                    if (mFPSController.get() != 0)                        {                            mFPSController->StrafeRight(input.data.l!=0);                        }                    break;                case CmdForward:                    if (mFPSController.get() != 0)                        {                            mFPSController->Forward(input.data.l!=0);                        }                    break;                case CmdBackward:                    if (mFPSController.get() != 0)                        {                            mFPSController->Backward(input.data.l!=0);                        }                    break;                default:                    // pass unknown events on to the registered InputItems                    TLeafList items;                    ListChildrenSupportingClass<InputItem>(items);                    for (                         TLeafList::iterator iter = items.begin();                         iter != items.end();                         ++iter                         )                        {                            shared_static_cast<InputItem>(*iter)                                ->ProcessInput(input);                        }                    break;                }        }    if (mAdvanceTime)        {            // pass the delta time on to the SimulationServer            GetSimulationServer()->AdvanceTime(mDeltaTime);        }}float InputControl::GetDeltaTime(){    return mDeltaTime;}void InputControl::SetAdvanceTime(bool advance){    mAdvanceTime = advance;}bool InputControl::GetAdvanceTime(){    return mAdvanceTime;}bool InputControl::RegisterInputItem(const string& inputItemName, const string& name){    // check if a input item of the requested type was already created    shared_ptr<InputItem> inputItem =        shared_dynamic_cast<InputItem>(GetChildOfClass(inputItemName));    if (inputItem.get() != 0)    {        return true;    }    // create the input item    inputItem = shared_dynamic_cast<InputItem>(GetCore()->New(inputItemName));    if (inputItem.get() == 0)    {        GetLog()->Error() << "ERROR: (InputControl) Cannot create input item '"                          << inputItemName << "'" << std::endl;        return false;    }    // link the input item in the hierarchy    inputItem->SetName(name);    if (! AddChildReference(inputItem))        {            GetLog()->Error() << "ERROR: (InputControl) Cannot link the input item '"                              << inputItemName << "' to the hierarchy\n";            return false;        }    GetLog()->Debug() << "(InputControl) Registered input item '"                      << inputItemName << "'\n";    return true;}

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