serializercoachstdv8.cpp
来自「2009 ROBOCUP 仿真2DSERVER 源码」· C++ 代码 · 共 161 行
CPP
161 行
// -*-c++-*-/*************************************************************************** serializercoachstdv8.cpp Class for serializing data to std v8 offline coaches ------------------- begin : 27-JAN-2003 copyright : (C) 2003 by The RoboCup Soccer Server Maintenance Group. email : sserver-admin@lists.sourceforge.net***************************************************************************//*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU LGPL as published by the Free Software * * Foundation; either version 2 of the License, or (at your option) any * * later version. * * * ***************************************************************************/#include "serializercoachstdv8.h"#include "clangmsg.h"#include "object.h"#include "player.h"namespace rcss {SerializerCoachStdv8::SerializerCoachStdv8( const SerializerCommon & common ) : SerializerCoachStdv7( common ){}SerializerCoachStdv8::~SerializerCoachStdv8(){}constSerializerCoachStdv8 *SerializerCoachStdv8::instance(){ rcss::SerializerCommon::Creator cre; if ( ! rcss::SerializerCommon::factory().getCreator( cre, 8 ) ) { return NULL; } static SerializerCoachStdv8 ser( cre() ); return &ser;}voidSerializerCoachStdv8::serializeVisualObject( std::ostream & strm, const std::string & name, const PVector & pos, const PVector & vel, const int body, const int neck, const bool tackling ) const{ strm << " (" << name << ' ' << pos.x << ' ' << pos.y << ' ' << vel.x << ' ' << vel.y << ' ' << body << ' ' << neck; if ( tackling ) { strm << " t"; } strm << ')';}voidSerializerCoachStdv8::serializeVisualObject( std::ostream & strm, const std::string & name, const PVector & pos, const PVector & vel, const int body, const int neck, const int point_dir, const bool tackling ) const{ strm << " (" << name << ' ' << pos.x << ' ' << pos.y << ' ' << vel.x << ' ' << vel.y << ' ' << body << ' ' << neck << ' ' << point_dir; if ( tackling ) { strm << " t"; } strm << ')';}voidSerializerCoachStdv8::serializeVisualPlayer( std::ostream & strm, const Player & player, const std::string & name, const PVector & pos, const PVector & vel, const int body, const int neck ) const{ strm << " (" << name << ' ' << pos.x << ' ' << pos.y << ' ' << vel.x << ' ' << vel.y << ' ' << body << ' ' << neck; if ( player.isTackling() ) { strm << " t"; } strm << ')';}voidSerializerCoachStdv8::serializeVisualPlayer( std::ostream & strm, const Player & player, const std::string & name, const PVector & pos, const PVector & vel, const int body, const int neck, const int point_dir ) const{ strm << " (" << name << ' ' << pos.x << ' ' << pos.y << ' ' << vel.x << ' ' << vel.y << ' ' << body << ' ' << neck << ' ' << point_dir; if ( player.isTackling() ) { strm << " t"; } strm << ')';}namespace {constSerializerCoach *create(){ return SerializerCoachStdv8::instance();}RegHolder v8 = SerializerCoach::factory().autoReg( &create, 8 );RegHolder v9 = SerializerCoach::factory().autoReg( &create, 9 );RegHolder v10 = SerializerCoach::factory().autoReg( &create, 10 );RegHolder v11 = SerializerCoach::factory().autoReg( &create, 11 );RegHolder v12 = SerializerCoach::factory().autoReg( &create, 12 );}}
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