synctimer.cpp
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// -*-c++-*-/*************************************************************************** synctimer.h The synchronous timer used by the simulator ------------------- begin : AUG-2002 copyright : (C) 2002 by The RoboCup Soccer Server Maintenance Group. email : sserver-admin@lists.sourceforge.net ***************************************************************************//*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU LGPL as published by the Free Software * * Foundation; either version 2 of the License, or (at your option) any * * later version. * * * ***************************************************************************/#include "synctimer.h"#include "serverparam.h" // needed for ServerParamvoidSyncTimer::run(){ bool shutdown = false; // for explanation different counters, see StandardTimer::run // big difference is that the loop is not started when a new signal comes, // but rather immediately when the previous loop has ended. Each loop // represents synch_offset msec (default 60 msec). So after the loop has been // traversed 6 times and the appropriate message are sent, the think command // is sent and the program waits for all the client instructions and the final // "done". When a done message is received for each client, the loop continues double lcmt= 0; int c_simt = 1, c_sent = 1, c_sbt = 1, c_svt = 1, c_synch= 1, c_synch_see = 1, q_simt = ServerParam::instance().lcmStep()/ServerParam::instance().simStep(), q_sent = ServerParam::instance().lcmStep()/ServerParam::instance().sendStep()*4, q_sbt = ServerParam::instance().lcmStep()/ServerParam::instance().senseBodyStep(), q_svt = ServerParam::instance().lcmStep()/ServerParam::instance().coachVisualStep(); bool sent_synch_see = false; //while (!shutdown) while ( getTimeableRef().alive() ) { lcmt += TIMEDELTA; // new simulation step if ( lcmt >= ServerParam::instance().simStep() * c_simt ) { getTimeableRef().newSimulatorStep(); if ( q_simt <= c_simt ) c_simt = 1; else c_simt++; sent_synch_see = false; } // new sense body step if ( lcmt >= ServerParam::instance().senseBodyStep() * c_sbt ) { getTimeableRef().sendSenseBody(); c_sbt = static_cast< int >( std::floor( lcmt / ServerParam::instance().senseBodyStep() ) ); if (q_sbt <= c_sbt) c_sbt = 1; else c_sbt++; } // send visuals if ( lcmt >= (ServerParam::instance().sendStep() * 0.25 ) * c_sent ) { getTimeableRef().sendVisuals(); c_sent = static_cast< int >( std::floor( lcmt / (ServerParam::instance().sendStep() * 0.25 ) ) ); if ( q_sent <= c_sent ) c_sent = 1; else c_sent++; } // send synch visual message if ( ! sent_synch_see && lcmt >= ( ServerParam::instance().simStep() * ( c_synch_see - 1 ) + ServerParam::instance().synchSeeOffset() ) ) { getTimeableRef().sendSynchVisuals(); ++c_synch_see; sent_synch_see = true; } // send coach messages if ( lcmt >= ServerParam::instance().coachVisualStep() * c_svt ) { getTimeableRef().sendCoachMessages(); c_svt = static_cast< int >( std::floor( lcmt / ServerParam::instance().coachVisualStep() ) ); if ( q_svt <= c_svt ) c_svt = 1; else c_svt++; } //we do a c_synch-1 because of the offset if ( lcmt >= ServerParam::instance().simStep() * ( c_synch - 1 ) + ServerParam::instance().synchOffset() ) { shutdown = getTimeableRef().sendThink(); /* because of the strange offset nature here, we let the lcmt advancement below handle the resetting to 1 */ c_synch++; } if ( lcmt >= ServerParam::instance().lcmStep() ) { lcmt = 0; c_synch = 1; c_synch_see = 1; } } getTimeableRef().quit();}
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