serializeronlinecoachstdv1.h

来自「2009 ROBOCUP 仿真2DSERVER 源码」· C头文件 代码 · 共 75 行

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// -*-c++-*-/***************************************************************************                            serializeronlinecoachstdv1.h               Class for serializing data to std v1 online coaches                             -------------------    begin                : 27-MAY-2002    copyright            : (C) 2002 by The RoboCup Soccer Server                           Maintenance Group.    email                : sserver-admin@lists.sourceforge.net***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU LGPL as published by the Free Software  * *   Foundation; either version 2 of the License, or (at your option) any  * *   later version.                                                        * *                                                                         * ***************************************************************************/#ifndef SERIALIZERONLINECOACHSTDV1_H#define SERIALIZERONLINECOACHSTDV1_H#include "serializer.h"namespace rcss {class SerializerOnlineCoachStdv1    : public SerializerOnlineCoach {protected:    SerializerOnlineCoachStdv1( const SerializerCommon & common,                                const SerializerCoach & coach );public:    virtual    ~SerializerOnlineCoachStdv1();    static    const    SerializerOnlineCoachStdv1 * instance();    virtual    void serializeRefereeAudio( std::ostream & strm,                                const int time,                                const std::string & name,                                const char * msg ) const;    virtual    void serializePlayerAudio( std::ostream & strm,                               const int time,                               const std::string & name,                               const char * msg ) const;    virtual    void serializePlayerClangVer( std::ostream & strm,                                  const std::string & name,                                  const unsigned int min,                                  const unsigned int max ) const;    virtual    void serializeInit( std::ostream &,                        const int side = 0 ) const;    virtual    void serializeChangedPlayer( std::ostream &,                                 const int unum,                                 const int type = -1 ) const;};}#endif

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