serializerplayerstdv13.cpp

来自「2009 ROBOCUP 仿真2DSERVER 源码」· C++ 代码 · 共 178 行

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// -*-c++-*-/***************************************************************************                            serializerplayerstdv13.cpp                  Class for serializing data to std v13 players                             -------------------    begin                : 2008-10-28    copyright            : (C) 2008 by The RoboCup Soccer Server                           Maintenance Group.    email                : sserver-admin@lists.sourceforge.net***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU LGPL as published by the Free Software  * *   Foundation; either version 2 of the License, or (at your option) any  * *   later version.                                                        * *                                                                         * ***************************************************************************/#include "serializerplayerstdv13.h"#include "player.h"namespace rcss {SerializerPlayerStdv13::SerializerPlayerStdv13( const SerializerCommon & common )    : SerializerPlayerStdv8( common ){}SerializerPlayerStdv13::~SerializerPlayerStdv13(){}constSerializerPlayerStdv13 *SerializerPlayerStdv13::instance(){    rcss::SerializerCommon::Creator cre;    if ( ! rcss::SerializerCommon::factory().getCreator( cre, 13 ) )    {        return NULL;    }    static SerializerPlayerStdv13 ser( cre() );    return &ser;}voidSerializerPlayerStdv13::serializeVisualPlayer( std::ostream & strm,                                               const Player & player,                                               const std::string & name,                                               const double & dist,                                               const int dir ) const{    strm << " (" << name << ' ' << dist << ' ' << dir;    if ( player.isTackling() ) strm << " t";    else if ( player.kicked() ) strm << " k";    strm << ')';}voidSerializerPlayerStdv13::serializeVisualPlayer( std::ostream & strm,                                               const Player & player,                                               const std::string & name,                                               const double & dist,                                               const int dir,                                               const int point_dir ) const{    strm << " (" << name << ' ' << dist << ' ' << dir         << ' ' << point_dir;    if ( player.isTackling() ) strm << " t";    else if ( player.kicked() ) strm << " k";    strm << ')';}voidSerializerPlayerStdv13::serializeVisualPlayer( std::ostream & strm,                                               const Player & player,                                               const std::string & name,                                               const double & dist,                                               const int dir,                                               const double & dist_chg,                                               const double & dir_chg,                                               const int body_dir,                                               const int head_dir ) const{    strm << " (" << name << ' ' << dist << ' ' << dir         << ' ' << dist_chg << ' ' << dir_chg         << ' ' << body_dir << ' ' << head_dir;    if ( player.isTackling() ) strm << " t";    else if ( player.kicked() ) strm << " k";    strm << ')';}voidSerializerPlayerStdv13::serializeVisualPlayer( std::ostream & strm,                                               const Player & player,                                               const std::string & name,                                               const double & dist,                                               const int dir,                                               const double & dist_chg,                                               const double & dir_chg,                                               const int body_dir,                                               const int head_dir,                                               const int point_dir ) const{    strm << " (" << name << ' ' << dist << ' ' << dir         << ' ' << dist_chg << ' ' << dir_chg         << ' ' << body_dir << ' ' << head_dir         << ' ' << point_dir;    if ( player.isTackling() ) strm << " t";    else if ( player.kicked() ) strm << " k";    strm << ')';}voidSerializerPlayerStdv13::serializeBodyStamina( std::ostream & strm,                                              const double & stamina,                                              const double & effort,                                              const double & stamina_capacity ) const{    strm << " (stamina "         << stamina << ' '         << effort << ' '         << stamina_capacity << ')';}voidSerializerPlayerStdv13::serializeFSPlayerStamina( std::ostream & strm,                                                  const double & stamina,                                                  const double & effort,                                                  const double & recovery,                                                  const double & stamina_capacity ) const{    strm << " (stamina " << stamina         << ' ' << effort         << ' ' << recovery         << ' ' << stamina_capacity         << ')';}voidSerializerPlayerStdv13::serializeFSPlayerState( std::ostream & strm,                                                const Player & player ) const{    if ( player.isTackling() )    {        strm << " t";    }    else if ( player.kicked() )    {        strm << " k";    }}namespace {constSerializerPlayer *create(){    return SerializerPlayerStdv13::instance();}RegHolder v13 = SerializerPlayer::factory().autoReg( &create, 13 );}}

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