timeable.h

来自「2009 ROBOCUP 仿真2DSERVER 源码」· C头文件 代码 · 共 59 行

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// -*-c++-*-/***************************************************************************                                   timeale.h           The timeable class is an abstract base class used by a timer                             -------------------    begin                : AUG-2002    copyright            : (C) 2002 by The RoboCup Soccer Server                           Maintenance Group.    email                : sserver-admin@lists.sourceforge.net ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU LGPL as published by the Free Software  * *   Foundation; either version 2 of the License, or (at your option) any  * *   later version.                                                        * *                                                                         * ***************************************************************************/#ifndef TIMEABLE_H#define TIMEABLE_H/** The timeable class is an abstract class which specifies the virtual methods    that should be implemented by the subclass. */class Timeable {public:    virtual    ~Timeable()      { }    void recvFromClients()   { doRecvFromClients();   }    void newSimulatorStep()  { doNewSimulatorStep();  }    void sendSenseBody()     { doSendSenseBody();     }    void sendVisuals()       { doSendVisuals();       }    void sendSynchVisuals()  { doSendSynchVisuals();  }    void sendCoachMessages() { doSendCoachMessages(); }    bool sendThink()         { return doSendThink();  }    void quit()              { doQuit();              }    bool alive() { return isAlive(); }protected:    // virtual methods that should be defined in subclass    virtual void doRecvFromClients()   = 0;    virtual void doNewSimulatorStep()  = 0;    virtual void doSendSenseBody()     = 0;    virtual void doSendVisuals()       = 0;    virtual void doSendSynchVisuals()  = 0;    virtual void doSendCoachMessages() = 0;    virtual bool doSendThink()         = 0;    virtual void doQuit()              = 0;    virtual bool isAlive() = 0;};#endif

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