serializerplayerstdv1.h

来自「2009 ROBOCUP 仿真2DSERVER 源码」· C头文件 代码 · 共 239 行

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// -*-c++-*-/***************************************************************************                            serializerplayerstdv1.h                  Class for serializing data to std v1 players                             -------------------    begin                : 27-MAY-2002    copyright            : (C) 2002 by The RoboCup Soccer Server                           Maintenance Group.    email                : sserver-admin@lists.sourceforge.net***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU LGPL as published by the Free Software  * *   Foundation; either version 2 of the License, or (at your option) any  * *   later version.                                                        * *                                                                         * ***************************************************************************/#ifndef SERIALIZERPLAYERSTDV1_H#define SERIALIZERPLAYERSTDV1_H#include "serializer.h"namespace rcss {class SerializerPlayerStdv1    : public SerializerPlayer {protected:    SerializerPlayerStdv1( const SerializerCommon & common );public:    virtual    ~SerializerPlayerStdv1();    static    const    SerializerPlayerStdv1 * instance();    virtual    void serializeRefereeAudio( std::ostream & strm,                                const int time,                                const char * msg ) const;    virtual    void serializeCoachAudio( std::ostream & strm,                              const int time,                              const std::string & name,                              const char * msg ) const;    virtual    void serializeCoachStdAudio( std::ostream & strm,                                 const int time,                                 const std::string & name,                                 const rcss::clang::Msg & msg ) const;    virtual    void serializeSelfAudio( std::ostream & strm,                             const int time,                             const char * msg ) const;    virtual    void serializePlayerAudio( std::ostream & strm,                               const int time,                               const double & dir,                               const char * msg ) const;    virtual    void serializeVisualBegin( std::ostream & strm,                               const int time ) const;    virtual    void serializeVisualEnd( std::ostream & strm ) const;    virtual    void serializeBodyBegin( std::ostream & strm,                             const int time ) const;    virtual    void serializeBodyEnd( std::ostream & strm ) const;    virtual    void serializeBodyViewMode( std::ostream & strm,                                const char * qual,                                const char * width ) const;    virtual    void serializeBodyStamina( std::ostream & strm,                               const double & stamina,                               const double & effort,                               const double & stamina_capacity ) const;    virtual    void serializeBodyVelocity( std::ostream & strm,                                const double & mag ) const;    virtual    void serializeBodyVelocity( std::ostream & strm,                                const double & mag,                                const int head ) const;    virtual    void serializeBodyCounts( std::ostream & strm,                              const int count_kick,                              const int count_dash,                              const int count_turn,                              const int count_say ) const;    virtual    void serializeBodyCounts( std::ostream & strm,                              const int count_catch,                              const int count_move,                              const int count_change_view ) const;    virtual    void serializeNeckAngle( std::ostream & strm,                             const int ang ) const;    virtual    void serializeNeckCount( std::ostream & strm,                        const int count_turn_neck ) const;    virtual    void serializeArm( std::ostream & strm,                       const int movable_cycles,                       const int expires_cycles,                       const double & dist,                       const int head,                       const int count ) const;    virtual    void serializeFocus( std::ostream & strm,                         const char * name,                         const int count ) const;    virtual    void serializeFocus( std::ostream & strm,                         const char * team,                         const int unum,                         const int count ) const;    virtual    void serializeTackle( std::ostream & strm,                          const int cycles,                          const int count ) const;    virtual    void serializeCollision( std::ostream & strm,                             const bool ball_collide,                             const bool player_collide,                             const bool post_collide ) const;    virtual    void serializeFSBegin( std::ostream & strm,                           const int time ) const;    virtual    void serializeFSEnd( std::ostream & strm ) const;    virtual    void serializeFSPlayMode( std::ostream & strm,                              const char * mode ) const;    virtual    void serializeFSViewMode( std::ostream & strm,                              const char * qual,                              const char * width ) const;    virtual    void serializeFSScore( std::ostream & strm,                           const int left,                           const int right ) const;    virtual    void serializeFSBall( std::ostream & strm,                          const double & x,                          const double & y,                          const double & vel_x,                          const double & vel_y ) const;    virtual    void serializeFSPlayerBegin( std::ostream & strm,                                 const char side,                                 const int unum,                                 const bool,                                 const int,                                 const double & x,                                 const double & y,                                 const double & vel_x,                                 const double & vel_y,                                 const double & body_dir,                                 const double & neck_dir ) const;    virtual    void serializeFSPlayerStamina( std::ostream & strm,                                   const double & stamina,                                   const double & effort,                                   const double & recovery,                                   const double & stamina_capacity ) const;    virtual    void serializeFSPlayerEnd( std::ostream & strm ) const;    virtual    void serializeInit( std::ostream & strm,                        const char * side,                        const int unum,                        const PlayMode & mode ) const;    virtual    void serializeReconnect( std::ostream & strm,                             const char * side,                             const PlayMode & mode ) const;    virtual    void serializeOKClang( std::ostream & strm,                           const int min,                           const int max ) const;    virtual    void serializeErrorNoTeamName( std::ostream & strm,                                   const std::string & team_name ) const;    virtual    void serializeScore( std::ostream & strm,                         const int time,                         const int our,                         const int opp ) const;};}#endif

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