serializercoachstdv1.cpp

来自「2009 ROBOCUP 仿真2DSERVER 源码」· C++ 代码 · 共 230 行

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// -*-c++-*-/***************************************************************************                            serializercoachstdv1.cc               Class for serializing data to std v1 offline coaches                             -------------------    begin                : 27-MAY-2002    copyright            : (C) 2002 by The RoboCup Soccer Server                           Maintenance Group.    email                : sserver-admin@lists.sourceforge.net***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU LGPL as published by the Free Software  * *   Foundation; either version 2 of the License, or (at your option) any  * *   later version.                                                        * *                                                                         * ***************************************************************************/#include "serializercoachstdv1.h"#include "clangmsg.h"#include "param.h"#include "object.h"namespace rcss {SerializerCoachStdv1::SerializerCoachStdv1( const SerializerCommon & common )    : SerializerCoach( common ){}SerializerCoachStdv1::~SerializerCoachStdv1(){}constSerializerCoachStdv1 *SerializerCoachStdv1::instance(){    rcss::SerializerCommon::Creator cre;    if ( ! rcss::SerializerCommon::factory().getCreator( cre, 1 ) )    {        return NULL;    }    static SerializerCoachStdv1 ser( cre() );    return &ser;}voidSerializerCoachStdv1::serializeRefereeAudio( std::ostream & strm,                                             const int time,                                             const char * msg ) const{    strm << "(hear " << REFEREE_NAME << ' ' << time         << ' ' << msg << ')';}voidSerializerCoachStdv1::serializeCoachAudio( std::ostream & strm,                                           const int time,                                           const std::string & name,                                           const char * msg ) const{    strm << "(hear " << name << ' ' << time         << ' ' << msg << ')';}voidSerializerCoachStdv1::serializeCoachStdAudio( std::ostream & strm,                                              const int time,                                              const std::string & name,                                              const rcss::clang::Msg & msg ) const{    strm << "(hear " << name << ' ' << time         << ' ' << msg << ')';}voidSerializerCoachStdv1::serializePlayerAudio( std::ostream & strm,                                            const int time,                                            const std::string & name,                                            const char * msg ) const{    strm << "(hear " << name << ' ' << time         << ' ' << msg << ')';}voidSerializerCoachStdv1::serializeInit( std::ostream & strm ) const{    strm << "(init ok)";}voidSerializerCoachStdv1::serializeVisualBegin( std::ostream & strm,                                            const int time ) const{    strm << "(see " << time;}voidSerializerCoachStdv1::serializeVisualEnd( std::ostream & strm ) const{    strm << ')';}voidSerializerCoachStdv1::serializeLookBegin( std::ostream & strm,                                          const int time ) const{    strm << "(ok look " << time;}voidSerializerCoachStdv1::serializeLookEnd( std::ostream & strm ) const{    strm << ')';}voidSerializerCoachStdv1::serializeVisualObject( std::ostream & strm,                                             const std::string & name,                                             const PVector & pos ) const{    strm << " (" << name << ' ' << pos.x << ' ' << pos.y << ')';}voidSerializerCoachStdv1::serializeVisualObject( std::ostream & strm,                                             const std::string & name,                                             const PVector & pos,                                             const PVector & vel ) const{    strm << " (" << name         << ' ' << pos.x << ' ' << pos.y         << ' ' << vel.x << ' ' << vel.y         << ')';}voidSerializerCoachStdv1::serializeVisualObject( std::ostream & strm,                                             const std::string & name,                                             const PVector & pos,                                             const PVector & vel,                                             const int body,                                             const int neck ) const{    strm << " (" << name         << ' ' << pos.x << ' ' << pos.y         << ' ' << body         << ' ' << neck         << ' ' << vel.x << ' ' << vel.y         << ')';}voidSerializerCoachStdv1::serializeVisualPlayer( std::ostream & strm,                                             const Player & /*player*/ ,                                             const std::string & name,                                             const PVector & pos,                                             const PVector & vel,                                             const int body,                                             const int neck ) const{    strm << " (" << name         << ' ' << pos.x << ' ' << pos.y         << ' ' << body         << ' ' << neck         << ' ' << vel.x << ' ' << vel.y         << ')';} void SerializerCoachStdv1::serializeVisualPlayer( std::ostream & strm,                                              const Player & /*player*/ ,                                              const std::string & name,                                              const PVector & pos,                                              const PVector & vel,                                              const int body,                                              const int neck,                                              const int /*point_dir*/ ) const {     strm << " (" << name          << ' ' << pos.x << ' ' << pos.y          << ' ' << body          << ' ' << neck          << ' ' << vel.x << ' ' << vel.y          << ')'; }voidSerializerCoachStdv1::serializeOKEye( std::ostream & strm,                                      const bool on ) const{    strm << "(ok eye "         << ( on ? "on" : "off" )         << ')';}namespace {constSerializerCoach *create(){    return SerializerCoachStdv1::instance();}RegHolder v1 = SerializerCoach::factory().autoReg( &create, 1 );RegHolder v2 = SerializerCoach::factory().autoReg( &create, 2 );RegHolder v3 = SerializerCoach::factory().autoReg( &create, 3 );RegHolder v4 = SerializerCoach::factory().autoReg( &create, 4 );RegHolder v5 = SerializerCoach::factory().autoReg( &create, 5 );RegHolder v6 = SerializerCoach::factory().autoReg( &create, 6 );}}

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