serializerplayerstdv8.h
来自「2009 ROBOCUP 仿真2DSERVER 源码」· C头文件 代码 · 共 180 行
H
180 行
// -*-c++-*-/*************************************************************************** serializerplayerstdv8.h Class for serializing data to std v8 players ------------------- begin : 27-MAY-2002 copyright : (C) 2002 by The RoboCup Soccer Server Maintenance Group. email : sserver-admin@lists.sourceforge.net***************************************************************************//*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU LGPL as published by the Free Software * * Foundation; either version 2 of the License, or (at your option) any * * later version. * * * ***************************************************************************/#ifndef SERIALIZERPLAYERSTDV8_H#define SERIALIZERPLAYERSTDV8_H#include "serializerplayerstdv7.h"namespace rcss {class SerializerPlayerStdv8 : public SerializerPlayerStdv7 {protected: SerializerPlayerStdv8( const SerializerCommon & common );public: virtual ~SerializerPlayerStdv8(); static const SerializerPlayerStdv8 * instance(); virtual void serializeVisualPlayer( std::ostream & strm, const Player & player, const std::string & name, const double & dist, const int dir ) const; virtual void serializeVisualPlayer( std::ostream & strm, const Player & player, const std::string & name, const double & dist, const int dir, const int point_dir ) const; virtual void serializeVisualPlayer( std::ostream & strm, const Player & player, const std::string & name, const double & dist, const int dir, const double & dist_chg, const double & dir_chg, const int body_dir, const int head_dir ) const; virtual void serializeVisualPlayer( std::ostream & strm, const Player & player, const std::string & name, const double & dist, const int dir, const double & dist_chg, const double & dir_chg, const int body_dir, const int head_dir, const int point_dir ) const; virtual void serializeAllyAudioFull( std::ostream & strm, const int time, const double & dir, const int unum, const char * msg ) const; virtual void serializeOppAudioFull( std::ostream & strm, const int time, const double & dir, const char * msg ) const; virtual void serializeAllyAudioShort( std::ostream & strm, const int time, const int unum ) const; virtual void serializeOppAudioShort( std::ostream & strm, const int time ) const; virtual void serializeFSBall( std::ostream & strm, const double & x, const double & y, const double & vel_x, const double & vel_y ) const; virtual void serializeFSPlayerBegin( std::ostream & strm, const char side, const int unum, const bool goalie, const int type, const double & x, const double & y, const double & vel_x, const double & vel_y, const double & body_dir, const double & neck_dir ) const; virtual void serializeFSPlayerArm( std::ostream & strm, const double & mag, const double & head ) const; virtual void serializeFSPlayerStamina( std::ostream & strm, const double & stamina, const double & effort, const double & recovery, const double & stamina_capacity ) const; virtual void serializeFSCounts( std::ostream & strm, const int count_kick, const int count_dash, const int count_turn, const int count_catch, const int count_move, const int count_turn_neck, const int count_change_view, const int count_say ) const; virtual void serializeServerParamBegin( std::ostream & strm ) const; virtual void serializePlayerParamBegin( std::ostream & strm ) const; virtual void serializePlayerTypeBegin( std::ostream & strm ) const; virtual void serializeParam( std::ostream & strm, const std::string & name, const int param ) const; virtual void serializeParam( std::ostream & strm, const std::string & name, const bool param ) const; virtual void serializeParam( std::ostream & strm, const std::string & name, const double & param ) const; virtual void serializeParam( std::ostream & strm, const std::string & name, const std::string & param ) const;};}#endif
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