serializerplayerstdv8.h

来自「2009 ROBOCUP 仿真2DSERVER 源码」· C头文件 代码 · 共 180 行

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// -*-c++-*-/***************************************************************************                            serializerplayerstdv8.h                  Class for serializing data to std v8 players                             -------------------    begin                : 27-MAY-2002    copyright            : (C) 2002 by The RoboCup Soccer Server                           Maintenance Group.    email                : sserver-admin@lists.sourceforge.net***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU LGPL as published by the Free Software  * *   Foundation; either version 2 of the License, or (at your option) any  * *   later version.                                                        * *                                                                         * ***************************************************************************/#ifndef SERIALIZERPLAYERSTDV8_H#define SERIALIZERPLAYERSTDV8_H#include "serializerplayerstdv7.h"namespace rcss {class SerializerPlayerStdv8    : public SerializerPlayerStdv7 {protected:    SerializerPlayerStdv8( const SerializerCommon & common );public:    virtual    ~SerializerPlayerStdv8();    static    const    SerializerPlayerStdv8 * instance();    virtual    void serializeVisualPlayer( std::ostream & strm,                                const Player & player,                                const std::string & name,                                const double & dist,                                const int dir ) const;    virtual    void serializeVisualPlayer( std::ostream & strm,                                const Player & player,                                const std::string & name,                                const double & dist,                                const int dir,                                const int point_dir ) const;    virtual    void serializeVisualPlayer( std::ostream & strm,                                const Player & player,                                const std::string & name,                                const double & dist,                                const int dir,                                const double & dist_chg,                                const double & dir_chg,                                const int body_dir,                                const int head_dir ) const;    virtual    void serializeVisualPlayer( std::ostream & strm,                                const Player & player,                                const std::string & name,                                const double & dist,                                const int dir,                                const double & dist_chg,                                const double & dir_chg,                                const int body_dir,                                const int head_dir,                                const int point_dir ) const;    virtual    void serializeAllyAudioFull( std::ostream & strm,                                 const int time,                                 const double & dir,                                 const int unum,                                 const char * msg ) const;    virtual    void serializeOppAudioFull( std::ostream & strm,                                const int time,                                const double & dir,                                const char * msg ) const;    virtual    void serializeAllyAudioShort( std::ostream & strm,                                  const int time,                                  const int unum ) const;    virtual    void serializeOppAudioShort( std::ostream & strm,                                 const int time ) const;    virtual    void serializeFSBall( std::ostream & strm,                          const double & x,                          const double & y,                          const double & vel_x,                          const double & vel_y ) const;    virtual    void serializeFSPlayerBegin( std::ostream & strm,                                 const char side,                                 const int unum,                                 const bool goalie,                                 const int type,                                 const double & x,                                 const double & y,                                 const double & vel_x,                                 const double & vel_y,                                 const double & body_dir,                                 const double & neck_dir ) const;    virtual    void serializeFSPlayerArm( std::ostream & strm,                               const double & mag,                               const double & head ) const;    virtual    void serializeFSPlayerStamina( std::ostream & strm,                                   const double & stamina,                                   const double & effort,                                   const double & recovery,                                   const double & stamina_capacity ) const;    virtual    void serializeFSCounts( std::ostream & strm,                            const int count_kick,                            const int count_dash,                            const int count_turn,                            const int count_catch,                            const int count_move,                            const int count_turn_neck,                            const int count_change_view,                            const int count_say ) const;    virtual    void serializeServerParamBegin( std::ostream & strm ) const;    virtual    void serializePlayerParamBegin( std::ostream & strm ) const;    virtual    void serializePlayerTypeBegin( std::ostream & strm ) const;    virtual    void serializeParam( std::ostream & strm,                         const std::string & name,                         const int param ) const;    virtual    void serializeParam( std::ostream & strm,                         const std::string & name,                         const bool param ) const;    virtual    void serializeParam( std::ostream & strm,                         const std::string & name,                         const double & param ) const;    virtual    void serializeParam( std::ostream & strm,                         const std::string & name,                         const std::string & param ) const;};}#endif

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