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📄 logger.h

📁 2009 ROBOCUP 仿真2DSERVER 源码
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// -*-c++-*-/***************************************************************************                                logger.h                         Classes for game logging                             -------------------    begin                : 2008-02-15    copyright            : (C) 2008 by The RoboCup Soccer Simulator                           Maintenance Group.    email                : sserver-admin@lists.sourceforge.net***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU LGPL as published by the Free Software  * *   Foundation; either version 2 of the License, or (at your option) any  * *   later version.                                                        * *                                                                         * ***************************************************************************/#ifndef RCSSSERVER_LOGGER_H#define RCSSSERVER_LOGGER_H#include "types.h"#include <rcssbase/gzip/gzfstream.hpp>#include <iostream>#include <fstream>#include <string>class Player;class Coach;class OnlineCoach;class Stadium;class XPMHolder;struct timeval;namespace rcss {class InitObserverLogger;class ObserverLogger;namespace clang {class Msg;}}class Logger {private:    static const std::string DEF_TEXT_NAME;    static const std::string DEF_TEXT_SUFFIX;    static const std::string DEF_GAME_NAME;    static const std::string DEF_GAME_SUFFIX;    static const std::string DEF_KAWAY_NAME;    static const std::string DEF_KAWAY_SUFFIX;    rcss::InitObserverLogger * M_init_observer;    rcss::ObserverLogger * M_observer;    const Stadium & M_stadium;    std::string M_game_log_name;    std::string M_text_log_name;    std::string M_kaway_log_name;    std::ostream * M_game_log;    std::ostream * M_text_log;    std::ofstream M_kaway_log;  //!< file for keepaway log    PlayMode M_playmode;    std::string M_team_l_name;    std::string M_team_r_name;    int M_team_l_score;    int M_team_r_score;    int M_team_l_pen_taken;    int M_team_r_pen_taken;public:    explicit    Logger( Stadium & stadium );    ~Logger();    bool setSenders();    bool open();    void close();private:    bool openGameLog();    bool openTextLog();    bool openKawayLog();    void closeGameLog();    void closeTextLog();    void closeKawayLog();    void renameLogs();public:    bool isGameLogOpen() const      {          return ( M_game_log && M_game_log->good() );      }    bool isTextLogOpen() const      {          return ( M_text_log && M_text_log->good() );      }    std::ostream & kawayLog()      {          return M_kaway_log;      }    void flush()      {          if ( M_game_log ) M_game_log->flush();          if ( M_text_log ) M_text_log->flush();          M_kaway_log.flush();      }    void writeToGameLog( const char * str,                         const std::streamsize n );    void writeMsgToGameLog( const BoardType board_type,                            const char * msg,                            const bool compulsion = false );    /*!      \brief write current status     */    void writeGameLog();private:    void writeGameLogImpl();    void writeGameLogV1();    void writeGameLogV2();    void writeGameLogV3();    void writeGameLogV4();public:    void writeTextLog( const char * message,                       const TextLogFlag flag );    void writePlayerLog( const Player & player,                         const char * message,                         const TextLogFlag flag );    void writeCoachLog( const char * message,                        const TextLogFlag flag );    void writeOnlineCoachLog( const OnlineCoach & coach,                              const char * message,                              const TextLogFlag flag );    void writeRefereeAudio( const char * msg );    void writePlayerAudio( const Player & player,                           const char * msg );    void writeCoachAudio( const Coach & coach,                          const char * msg );    void writeCoachStdAudio( const OnlineCoach & coach,                             const rcss::clang::Msg & msg );    void writeTimes( const timeval &,                     const timeval & );    void writeProfile( const timeval &,                       const timeval &,                       const char * );};#endif

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