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📁 2009 ROBOCUP 仿真2DSERVER 源码
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        `rcssserver --help`    for details.  Each namespace provides it's own help information    via the	`--<namespace>::help`    option, where <namespace> is the namespace you require help with.    Help for a particular module can on be displayed if that module    has been loaded.  You can load the module and display it's help    information by using    	`--load="<libname>" --<namespace>::help`,    where <libname> is the name of the module you wish to load.  If you    don't know what namespace the module uses, it will be listed if you    use	`--load="<libname>" --help`.  * Fixed bug that would prevent (on certain platforms) modules from    being found when the server was installed.  * Fixed OS X build issues[10.0.0]  * Requires RCSSBase 10.0.8  * The configuration script will now look for a RCSSBASE enviroment  variable and set the approriate flags to look for the rcssbase  libraries, headers and exes in the location specified by rcssbase.  For instance, if rcssbase was configured with a prefix of $HOME,  then you should configure rcsssever with RCSSBASE equal to $HOME.  * Modules are now installed into PREFIX/lib/rcssserver/modules and  server::module_dir paramter should be set to PREFIX/lib/rcssserver/modules,  where PREFIX is the installation prefix (/usr/local by default or  /usr if you are using rpms).  You can then specify what modules  should be loaded by using the server::module parameter (do not include the  suffix for the library).  The only exception to this is the synctimer and  stdtimer modules.  In this case the correct module is loaded based on the  value of server::sync_mode parameter.  * Fixed defects regarding the slow_down_factor parameter which could alter  the length of a half or cause the simulator to crash if set too high.  * Fixed build problems on OS X. The file created in the build directory runs  but haven't tested beyond that. The installed version has problems  running because it can find load the modules.  Very strange.  The best  approach at this stage is to install (so the modules go into the right  place), but use the exectuable from the build directory.  * Fixed build problems on Solaris 9. It has a similar problem to the OS X  build, but it can at least load the std timer.  The version in the build  directory can load all modules.  The sample client does not build with a  ncurses interface and `--without-ncurses` must be used during configure.[9.4.5]  * Fixed defects in penatly shootouts.  Now if automatic player  placement is on, only the players out of place are moved.  * Fixed defect in locating the configuration directory on windows  systems without cygwin installed.  The config files will now go  into "My Documents/.rcssserver" on all windows systems.[9.4.4]  * Fixed defect that send "halfTime()" to players at half_time,  rather than "half_time".  * Fixed defect that would set the ball to not caught immediately  after it was caught, thus preventing goalies from moving with the  ball.[9.4.3]  * Fixed defect in penalty shootout procedure that made it impossible  to score when opponent team didn't had a goalkeeper on the field.  * Fixed defect that called the kickTaken callback instead of the  ballCaught callback of the referees.  * Fixed defect that allowed indirect kicks to be circumvented by  waiting for a drop ball.  Now if a drop ball is awarded, the team  that was given the indirect free kick cannot score unless the ball  touches two of it's players or an opponent or the play is stopped  for some other reason.  * Fixed defect that would allow the penalty shootout kicker to kick  the ball in the same cycle that it was caught by the goalie.  * Fixed defect that would cause the server to go straight into  penalty shootout mode when the half_time parameter was negative.  * Fixed defect that would no include the goalies in the list of  kickers in penalty shootouts.  * Fixed defect that allowed goalies to move with the ball outside of  the penalty area.  Now if the goalie moves or dashes while that ball  is caught and moves the ball out of the penalty area, a catch fault  is awarded and the ball placed on the closest edge of the penalty  area, unless the goalie takes it over it's own goal line, in which  case a goal or corner kick is awarded. The goalie is not moved  unless it is within 9.15 meters of where the free kick is given.  * Fixed defect in configuration file generation, where some values  where written in their modified form (i.e. half_time was 3000  instead of 300).  * MySQLSaver will now create the tables it uses if they don't exist  in the database.  This now means that there is very little setup  required to start saving results to a MySQL database.  All you need  to do is start mysqld and create a database for the results and  grant access to that database.  For instance, something like  mysql -u root  mysql> create database `rcss`;  mysql> grant all privileges on `rcss` to 'myuser';  mysql> flush privileges;  should do the trick.  The start the server with the following options  MySQLSaver::save=on  MySQLSaver::db='rcss'  MySQLSaver::user='myuser'  and optionally  MySQLSaver::round_name='the name of the round'  MySQLSaver::event_name='the name of the event'  or edit their defaults in ~/.rcssserver/MySQLSaver.conf  * Fixed bug which caused MySQLSaver and StdOutSaver to always be  disabled  * Fixed bug in MySqlSaver in the formating of the time field.  * Added time output to StdOutSaver.  * Added CSVSaver.  This module saves the results to a file as comma  seperated values.  It is turned off by default, but can be enabled  with the CSVSaver::save option.  The default file is  "rcssresults.csv", which can be changed with the  CSVSaver::filename option.  If the file does not exist, it will be  created.  If it does exist the data will be appended to the end of  the file.  Each line contains the results for a game in the  following format:    TIME, TEAM_LEFT, TEAM_RIGHT, COACH_LEFT, COACH_RIGHT, SCORE_LEFT,    SCORE_RIGHT, PEN_ATTEMPTS_LEFT, PEN_ATTEMPTS_RIGHT,    PEN_SCORED_LEFT, PEN_SCORED_RIGHT, COIN_TOSS_WINNER  Where:   TIME is in the format %Y-%m-%d %H:%M:%S,   TEAM_LEFT is the name of the left team in double quotes or NULL   TEAM_RIGHT is the name of the right team in double quotes or NULL   COACH_LEFT is the name of the left coach in double quotes or NULL   COACH_RIGHT is the name of the right coach in double quotes or NULL   SCORE_LEFT is the number or goals scored by the left team   SCORE_RIGHT is the number or goals scored by the right team   PEN_ATTEMPTS_LEFT is the number or penalties attempted by the left   team or NULL   PEN_ATTEMPTS_RIGHT is the number or penalties attempted by the right   team or NULL   PEN_SCORED_LEFT is the number or penalties scored by the left team   or NULL   PEN_SCORED_RIGHT is the number or penalties scored by the right   team or NULL   COIN_TOSS_WINNER is LEFT, RIGHT or NULL  * Fixed problem in locating llimporter  * The result savers are now loaded before the game.  This way any  errors in parsing the configuration files or command line are seen  before the game starts.  * The MySQLSaver now has a few more parameters.  Please also note  that the file parameter that was previously mentioned never  existed.  Use the include parameter instead.  The saver now has a  port parameter to specify what port should be used for the TCP  connection.  There is also a unix_socket parameter, to specify the  name of a socket or named pipe that should be used for the  connection.  You can enable compression and ssl on the connection by  using the compress and ssl parameters respectively. You can now  specify the round_id that the game is part of.  If the round_id is  not specified, round_name is used, along with the event_id or  event_name parameters.  If the event_id is specified, then the  event_name is ignored.[9.4.2]  * Fixed bug in build process that would complain that there was not  target fot the -lrcsslibloader library[9.4.1]  * Fixed bugs in CLang that would cause crashed when using point  arithmetic and comparison operations.[9.4.0]  * The server will now try to interprete ~ in filenames correctly on  Windows platforms.  The code is untested and as such probably  buggy.  Please provide as much information as possible when  reporting bugs on this.  * Added new server parameter option pen_coach_moves_players. When  this value is set to true and one of the players of a team is not  standing correctly at the end of the setup period in the penalty  shootout, all players of this team are repositioned to a legal  position. If during the penalty a player moves to a invalid  position, it will be automatically move to the correct position.  This means that with this option enabled, positional fouls are no  longer possible during penalty shootouts.  Do note that the player moved to the position to take the penalty  shootout is the first of the players in the set of players that have  not yet taken a shootout. This can thus be the goalkeeper and also  does not have to be the player positioned closest to the ball.  * Added a result saver that stores the results in a mysql database.  This module will only be created if the mysql libraries can be found  on your system.  This saver read configuration information from the  command line arguments in the form of  module::MySQLSaver::PARAM=VALUE  where PARAM is a configuration parameter and VALUE is the value you  want to set it to.  The following is the list of parameters  understood by the MySQLSaver, their default values and a brief  description:  +-------+---------+---------------------------------------------+  | Param | Default | Description                                 |  +=======+=========+=============================================+  | host  | ""      | The host name of IP of the machine running  |  |       |         | the MySQL database.  An empty string        |  |       |         | indicates that the localhost will be used.  |  +-------+---------+---------------------------------------------+  | user  | ""      | The username to use connecting to the       |  |       |         | database.  The empty string indicates that  |  |       |         | current unix username will be used          |  +-------+---------+---------------------------------------------+  | pass  | ""      | The database password for the user being    |  |       |         | used.                                       |  +-------+---------+---------------------------------------------+  | db    | ""      | The name of the database to use.  An empty  |  |       |         | string indicates that that default database |  |       |         | will be used.                               |  +-------+---------+---------------------------------------------+  * Added a result saver that prints the results of the game to  stdout in a human readable format.  You should not try to parse this  with another program, as no guarantees about it's format are made,  and it may change from version to version.  If you wish to get text  results in a parsable format, please create your own module for  doing so.  * Added support for saving game results via dynamically loaded  modules (see below for information about modules).  A result saver  must inherit from rcss::ResultSaver and on initialisation of the  module, it must register with rcss::ResultSaver::Factory factory.  An example of how this is done can be seen in stdoutsaver.cpp.  * Integrated the new configuration parser in rcssbase. The old  configuration file format is no longer supported, but can be  easily converted to the new format using the following awk script.    awk '/^[ \\t]*$/ {} \    /^[^#]+[:]/ { gsub(/:/, \"=\" ); $1 = \"server::\" $1; } \    /^[ \\t]*[^#:=]+$/ { $1 = \"server::\" $1 \" = true\"; } \    { print; }' \    oldserver.conf > newserver.conf  The server uses this technique to read ~/.rcssserver-server.conf if  it exists and ~/.rcssserver/server.conf (the new conf file) does not  and then save the configuration to ~/.rcssserver/server.conf.  This  means that most users will be unaffected by the configuration file  changes and ~/.rcssserver/server.conf will be created with all their  current options.  A similar procedure is used for ~/.rcssserver-player.conf and can  be used for other player.conf files.  You will also need to modify any scripts you have that pass  parameters to rcssserver, by replacing -PARAM VALUE with either  server::PARAM = VALUE or player::PARAM = VALUE and -sfile FILE and  -pfile FILE with include = FILE.  * Added support for automatic module loading.  Modules can be added  or removed by adding them to the module directory (default is  /usr/local/share/rcssserver/modules) which can be specified with  the module_dir server parameter.  On systems where dynamic loading  is not supported, or static compilation is used, module loading can  be simulated by using the RCSSSERVER_DLOPEN_LIBS option during  configure.  Custom modules must contain the following line  LIBLOADER_EXPORT( libname, init, fin );  Where libname is the name of the library without the file extention  (e.g libstdoutsaver) and init and fin are the names of  initialisation and finalisation functions for the module.  These  functions must take not parameters and must return void.  Your module must also register (and deregister) it's class(es) with  an object factory (this is usually done in the initialisation and  finalisation functions), which is used in the server to create  instances of the class.  Please see the base class's object factory  interface for more details.  * Added support for coach names in the log file names.  The online  init command now has the following format:  (init TEAMNAME [COACHNAME] [(version X)])  e.g.  (init myteam (version 7))  (init myteam mycoach)

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