📄 sdlintrf.asm
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mov al,[Keybtail]
inc al
and al,0Fh
mov [Keybtail],al
.none
ret
Keybhead db 0
Keybtail db 0
HoldKey dd 0
PKeyBuf times 100h db 0
NEWSYM CurKeyPos, dd 0
NEWSYM CurKeyReadPos, dd 0
NEWSYM KeyBuffer, times 16 dd 0
NEWSYM Check_Key
mov al,[CurKeyPos]
cmp al,[CurKeyReadPos]
jne .yeskey
xor al,al
ret
.yeskey
mov al,0FFh
ret
NEWSYM Get_Key
; wait if there are no keys in buffer, then return key in al
; for extended keys, return a 0, then the extended key afterwards
xor eax,eax
.nokey
pushad
call JoyRead
popad
mov al,[CurKeyReadPos]
cmp al,[CurKeyPos]
je .nokey
test word[KeyBuffer+eax*4],100h
jnz .upper
mov al,[KeyBuffer+eax*4]
inc dword[CurKeyReadPos]
and dword[CurKeyReadPos],0Fh
ret
.upper
sub word[KeyBuffer+eax*4],100h
xor al,al
ret
NEWSYM Change_Drive
ret
NEWSYM Change_Single_Dir
mov [CHPath],edx
pushad
call ZFileCHDir
or eax,eax
jnz .notokay
popad
clc
ret
.notokay
popad
stc
ret
NEWSYM Create_Dir
; change to dir in edx
mov [MKPath],edx
pushad
call ZFileMKDir
or eax,eax
jnz .notokay
popad
clc
ret
.notokay
popad
stc
ret
NEWSYM Remove_Dir
; remove dir in edx
mov [RMPath],edx
pushad
call ZFileRMDir
or eax,eax
jnz .notokay
popad
clc
ret
.notokay
popad
stc
ret
NEWSYM Change_Dir
mov [CHPath],ebx
cmp byte[ebx],0
je .nocdir
pushad
call ZFileCHDir
or eax,eax
jnz .fail
popad
.nocdir
clc
ret
.fail
popad
stc
ret
NEWSYM Get_Dir
mov [DirName],ebx
pushad
call ZFileGetDir
mov eax,[DirName]
mov ebx,eax
mov ecx,128
.loop
mov dl,[eax]
; cmp dl,'/'
; jne .noslash
;mov dl,'\'
;.noslash
mov [eax],dl
inc eax
loop .loop
popad
ret
NEWSYM Get_First_Entry
; cx = attributes, edx = pointer to wildcard
; returns : DTALoc+15h, bit 4 = Dir (1) or File (0)
; DTALoc+1Eh = filename, carry flag set = no more entry
mov [ZFileFindPATH],edx
mov dword[ZFileFindATTRIB],0
mov [ZFileFindATTRIB],cx
mov dword[DTALocPos],DTALoc
pushad
call ZFileFindFirst
or eax,eax
jnz .end
popad
clc
ret
.end
popad
stc
ret
NEWSYM Get_Next_Entry
mov dword[DTALocPos],DTALoc
pushad
call ZFileFindNext
or eax,eax
jnz .end
popad
clc
ret
.end
popad
stc
ret
NEWSYM Set_DTA_Address
; Only needed for dos stuff
ret
NEWSYM Get_Memfree
mov eax,02000000h
ret
NEWSYM Output_Text ; Output character (ah=02h) or string (ah=09h)
pushad
; This function usually displays an error message on-screen
cmp ah,02h
je .char
cmp ah,09h
je .string
ret
.char
push edx
call putchar
pop edx
popad
ret
.string
pushad
call PrintStr ; print edx
popad
popad
ret
NEWSYM InitPreGame ; Executes before starting/continuing a game
mov byte[pressed+1],2
pushad
call Start60HZ
popad
pushad
call initwinvideo
popad
mov byte[RaisePitch],1
pushad
call AdjustFrequency
popad
pushad
xor eax,eax
mov edi,[vidbufferofsb]
mov ecx,228*120
rep stosd
popad
pushad
call clearwin
popad
ret
NEWSYM SetupPreGame ; Executes after pre-game init, can execute multiple
; times after a single InitPreGame
mov byte[pressed+1],2
ret
NEWSYM DeInitPostGame ; Called after game is ended
pushad
call Stop60HZ
popad
ret
; ****************************
; Video Stuff
; ****************************
; ** Palette Functions **
NEWSYM makepal ; 8-bit palette set
ret
; jmp dosmakepal
NEWSYM changepal ; 8-bit palette set (changes only)
ret
; jmp doschangepal
NEWSYM displayfpspal
ret
NEWSYM superscopepal
ret
NEWSYM saveselectpal
ret
; ** init video mode functions **
NEWSYM firstvideo, dd 1
NEWSYM initvideo ; Returns 1 in videotroub if trouble occurs
mov byte[res640],1
mov byte[res480],1
mov byte[cbitmode],1
mov word[vesa2_x],512
mov word[vesa2_y],480
mov byte[vesa2_bits],16
mov dword [vesa2_bits],16
mov dword [vesa2_rpos],11
mov dword [vesa2_gpos],5
mov dword [vesa2_bpos],0
mov byte[vesa2red10],0
mov byte[vesa2_rposng],11
mov byte[vesa2_gposng],5
mov byte[vesa2_bposng],0
mov dword[vesa2_clbitng],1111011111011110b
mov dword[vesa2_clbitng2],11110111110111101111011111011110b
mov dword[vesa2_clbitng2+4],11110111110111101111011111011110b
mov dword[vesa2_clbitng3],0111101111101111b
pushad
call initwinvideo
popad
cmp dword[firstvideo],1
je .skipinitgfx
pushad
call InitializeGfxStuff
popad
.skipinitgfx
mov dword[firstvideo],0
pushad
call InitializeGfxStuff
popad
ret
NEWSYM initvideo2 ; ModeQ scanline re-init (Keep blank on non-dos ports)
ret
NEWSYM deinitvideo
ret
; ** copy video mode functions **
NEWSYM converta, dd 0
NEWSYM DrawScreen ; In-game screen render w/ triple buffer check
cmp dword [converta],1
jne near .skipconv
pushad
mov dword[UnusedBit], 10000000000000001000000000000000b
mov dword[HalfTrans], 01111011110111100111101111011110b
mov dword[UnusedBitXor], 01111111111111110111111111111111b
mov dword[UnusedBit+4], 10000000000000001000000000000000b
mov dword[HalfTrans+4], 01111011110111100111101111011110b
mov dword[UnusedBitXor+4],01111111111111110111111111111111b
mov dword[HalfTransB], 00000100001000010000010000100001b
mov dword[HalfTransB+4], 00000100001000010000010000100001b
mov dword[HalfTransC], 01111011110111100111101111011110b
mov dword[HalfTransC+4], 01111011110111100111101111011110b
mov dword[ngrposng],10
mov dword[nggposng],5
mov dword[ngbposng],0
call ConvertToAFormat
popad
.skipconv
pushad
call drawscreenwin
popad
ret
NEWSYM vidpastecopyscr ; GUI screen render
pushad
xor eax,eax
mov al,[cvidmode]
cmp byte[GUI16VID+eax],1
jne .no16bconv
mov eax,[vidbuffer]
mov ecx,224*288
mov edx,ecx
sub ecx,288
dec edx
.loop
xor ebx,ebx
mov bl,[eax+edx]
mov bx,[GUICPC+ebx*2]
mov [eax+edx*2],bx
dec edx
loop .loop
.no16bconv
popad
jmp DrawScreen
; ** Clear Screen function **
NEWSYM ClearScreen
ret
; ** Video Mode Variables **
SECTION .data
; Total Number of Video Modes
%ifdef __OPENGL__
NEWSYM NumVideoModes, dd 17
%else
NEWSYM NumVideoModes, dd 4
%endif
; GUI Video Mode Names - Make sure that all names are of the same length
; and end with a NULL terminator
NEWSYM GUIVideoModeNames
db '256X224 R WIN ',0 ;0
db '256x224 R FULL',0 ;1
db '512X448 DR WIN ',0 ;2
db '640x480 DR FULL',0 ;3
%ifdef __OPENGL__
db '256x224 OGL WIN ',0 ;4
db '512x448 OGL WIN ',0 ;5
db '640x480 OGL FULL',0 ;6
db '640x576 OGL WIN ',0 ;7
db '768x672 OGL WIN ',0 ;8
db '896x784 OGL WIN ',0 ;9
db '1024x896 OGL WIN ',0 ;10
db '800x600 OGL FULL',0 ;11
db '1024x768 OGL FULL',0 ;12
db '640x480 OGL WIN ',0 ;13
db '800x600 OGL WIN ',0 ;14
db '1024x768 OGL WIN ',0 ;15
db 'VARIABLE OGL WIN ',0 ;16
%endif
; Video Mode Feature Availability (1 = Available, 0 = Not Available)
; Left side starts with Video Mode 0
; vid mode column = 0,1,2,3,4,5,6,7,8,9,0,1,2,3,4,5,6
NEWSYM GUI16VID, db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ; 16-bit mode
NEWSYM GUINGVID, db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 ; New Graphics Mode Available
NEWSYM GUISLVID, db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ; Scanlines
NEWSYM GUIINVID, db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ; Interpolation
NEWSYM GUII2VID, db 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0 ; Interpolation(w)
NEWSYM GUIEAVID, db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ; Eagle
NEWSYM GUIIEVID, db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ; (Interp | Eagle)
NEWSYM GUIFSVID, db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ; Full Screen
NEWSYM GUISSVID, db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ; Small Screen
NEWSYM GUITBVID, db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ; Triple Buffering
NEWSYM GUIHSVID, db 0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1 ; Half/Quarter Scanlines
NEWSYM GUI2xVID, db 0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1 ; 2xSaI/Super Eagle Engines
NEWSYM GUIM7VID, db 0,0,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1 ; ?Mode 7 video thing?
NEWSYM GUIWFVID, db 0,1,0,1,0,0,1,0,0,0,0,1,1,0,0,0,0 ; If Windows Full Screen
NEWSYM GUIDSIZE, db 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0
NEWSYM GUIRATIO, db 0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0
NEWSYM GUIBIFIL, db 0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1 ; binlinear = 1, nearest = 0
NEWSYM GUITBWVID, db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ; Triple Buffering (Win)
SECTION .text
; ****************************
; Input Device Stuff
; ****************************
; Variables related to Input Device Routines:
; pl1selk,pl1startk,pl1upk,pl1downk,pl1leftk,pl1rightk,pl1Xk,
; pl1Ak,pl1Lk,pl1Yk,pl1Bk,pl1Rk
; (Change 1 to 2,3,4 for other players)
; Each of these variables contains the corresponding key pressed value
; for the key data
; pressed[]
; - This is an array of pressed/released data (bytes) where the
; corresponding key pressed value is used as the index. The value
; for each entry is 0 for released and 1 for pressed. Also, when
; writing keyboard data to this array, be sure to first check if
; the value of the array entry is 2 or not. If it is 2, do not write 1
; to that array entry. (however, you can write 0 to it)
; As an example, to access Player 1 L button press data, it is
; done like : pressed[pl1Lk]
; The 3 character key description of that array entry is accessed by the
; GUI through ScanCodeListing[pl1Lk*3]
; Note: When storing the input device configuration of a dynamic input
; device system (ie. Win9x) rather than a static system (ie. Dos), it
; is best to store in the name of the device and relative button
; assignments in the configuration file, then convert it to ZSNES'
; numerical corresponding key format after reading from it. And then
; convert it back when writing to it back.
NEWSYM UpdateDevices ; One-time input device init
ret
NEWSYM JoyRead
pushad
call UpdateVFrame
popad
ret
SECTION .data
; Total Number of Input Devices
NEWSYM NumInputDevices, dd 2
; Input Device Names
NEWSYM GUIInputNames
db 'NONE ',0
db 'KEYB/JOYSTICK ',0
db ' ',0
db ' ',0
db ' ',0
db ' ',0
db 'SIDEWINDERPAD1 ',0
db 'SIDEWINDERPAD2 ',0
db 'SIDEWINDERPAD3 ',0
db 'SIDEWINDERPAD4 ',0
db 'GAMEPAD PRO P0 ',0
db 'GAMEPAD PRO P1 ',0
db 'PARALLEL LPT1 P1',0
db 'PARALLEL LPT1 P2',0
db 'PARALLEL LPT2 P1',0
db 'PARALLEL LPT2 P2',0
; GUI Description codes for each corresponding key pressed value
NEWSYM ScanCodeListing
db '---','ESC',' 1 ',' 2 ',' 3 ',' 4 ',' 5 ',' 6 ' ; 00h
db ' 7 ',' 8 ',' 9 ',' 0 ',' - ',' = ','BKS','TAB'
db ' Q ',' W ',' E ',' R ',' T ',' Y ',' U ',' I ' ; 10h
db ' O ',' P ',' [ ',' ] ','RET','LCT',' A ',' S '
db ' D ',' F ',' G ',' H ',' J ',' K ',' L ',' : ' ; 20h
db ' " ',' ~ ','LSH',' \ ',' Z ',' X ',' C ',' V '
db ' B ',' N ',' M ',' , ',' . ',' / ','RSH',' * ' ; 30h
db 'LAL','SPC','CAP','F1 ','F2 ','F3 ','F4 ','F5 '
%ifdef __LINUX__
db 'F6 ','F7 ','F8 ','F9 ','F10','NUM','SCR','KP7' ; 40h
db 'KP8','KP9','KP-','KP4','KP5','KP6','KP+','KP1'
db 'KP2','KP3','KP0','KP.',' ',' ','OEM','F11' ; 50h
db 'F12','HOM',' UP','PGU','LFT','5DH','RGT','END'
db 'DWN','PGD','INS','DEL','64H','65H','66H','67H' ; 80h
%else
db 'F6 ','F7 ','F8 ','F9 ','F10','NUM','SCR','N 7' ; 40h
db 'N 8','N 9','N -','N 4','N 5','N 6','N +','N 1'
db 'N 2','N 3','N 0','N .',' ',' ','OEM','F11' ; 50h
db 'F12','59h','5Ah','5BH','5CH','5DH','5EH','5FH'
db '60H','61H','62H','63H','64H','65H','66H','67H' ; 80h
db '68H','69H','6AH','6BH','6CH','6DH','6EH','6FH'
%endif
db '70H','71H','72H','73H','74H','75H','76H','77H' ; 90h
db '78H','79H','7AH','7BH','7CH','7DH','7EH','7FH'
; Keyboard continued (Direct Input)
db '80H','81H','82H','83H','84H','85H','86H','87H' ; 80h
db '88H','89H','8AH','8BH','8CH','8DH','8EH','8FH'
db '90H','91H','92H','93H','94H','95H','96H','97H' ; 90h
db '98H','99H','9AH','9BH','9CH','9DH','9EH','9FH'
db 'A0H','A1H','A2H','A3H','A4H','A5H','A6H','A7H' ; A0h
db 'A8H','A9H','AAH','ABH','ACH','ADH','AEH','AFH'
db 'B0H','B1H','B2H','B3H','B4H','B5H','B6H','B7H' ; B0h
db 'B8H','B9H','BAH','BBH','BCH','BDH','BEH','BFH'
db 'C0H','C1H','C2H','C3H','C4H','C5H','C6H','C7H' ; C0h
db 'C8H','C9H','CAH','CBH','CCH','CDH','CEH','CFH'
db 'D0H','D1H','D2H','D3H','D4H','D5H','D6H','D7H' ; D0h
db 'D8H','D9H','DAH','DBH','DCH','DDH','DEH','DFH'
db 'E0H','E1H','E2H','E3H','E4H','E5H','E6H','E7H' ; E0h
db 'E8H','E9H','EAH','EBH','ECH','EDH','EEH','EFH'
db 'F0H','F1H','F2H','F3H','F4H','F5H','F6H','F7H' ; F0h
db 'F8H','F9H','FAH','FBH','FCH','FDH','FEH','FFH'
; Joystick Stuff (Direct Input)
db 'J00','J01','J02','J03','J04','J05','J06','J07'
db 'J08','J09','J0A','J0B','J0C','J0D','J0E','J0F'
db 'J10','J11','J12','J13','J14','J15','J16','J17'
db 'J18','J19','J1A','J1B','J1C','J1D','J1E','J1F'
db 'J20','J21','J22','J23','J24','J25','J26','J27'
db 'J28','J29','J2A','J2B','J2C','J2D','J2E','J2F'
db 'J30','J31','J32','J33','J34','J35','J36','J37'
db 'J38','J39','J3A','J3B','J3C','J3D','J3E','J3F'
db 'J40','J41','J42','J43','J44','J45','J46','J47'
db 'J48','J49','J4A','J4B','J4C','J4D','J4E','J4F'
db 'J50','J51','J52','J53','J54','J55','J56','J57'
db 'J58','J59','J5A','J5B','J5C','J5D','J5E','J5F'
db 'J60','J61','J62','J63','J64','J65','J66','J67'
db 'J68','J69','J6A','J6B','J6C','J6D','J6E','J6F'
db 'J70','J71','J72','J73','J74','J75','J76','J77'
db 'J78','J79','J7A','J7B','J7C','J7D','J7E','J7F'
; Extra Stuff (180h) (Parallel Port)
db 'PPB','PPY','PSL','PST','PUP','PDN','PLT','PRT'
db 'PPA','PPX','PPL','PPR',' ',' ',' ',' '
db 'P2B','P2Y','P2S','P2T','P2U','P2D','P2L','P2R'
db 'P2A','P2X','P2L','P2R',' ',' ',' ',' '
db 'PPB','PPY','PSL','PST','PUP','PDN','PLT','PRT'
db 'PPA','PPX','PPL','PPR',' ',' ',' ',' '
db 'P2B','P2Y','P2S','P2T','P2U','P2D','P2L','P2R'
db 'P2A','P2X','P2L','P2R',' ',' ',' ',' '
SECTION .text
SECTION .data
NEWSYM ZSNESBase, dd 0
cpuidfname db 'nocpuzid.dat',0
cpuidtext db 'NOTE: If ZSNES crashes here, then please re-run. ',0
cpuidtext2 db 13,' ',13,0
YesMMX db 'MMX support enabled.',13,10,13,10,0
TempVarSeek dd 0
gotoroot db '/',0
SECTION .text
; ****************************
; Mouse Stuff
; ****************************
NEWSYM Init_Mouse
; return non-zero if successful
mov eax,01h
ret
NEWSYM WMouseX, dd 0
NEWSYM WMouseY, dd 0
NEWSYM WMouseMoveX, dd 0
NEWSYM WMouseMoveY, dd 0
NEWSYM WMouseButton, dd 0
NEWSYM Get_MouseData ; Returns both pressed and coordinates
; bx : bit 0 = left button, bit 1 = right button
; cx = Mouse X Position, dx = Mouse Y Position
pushad
call GetMouseX
mov [WMouseX],eax
call GetMouseY
mov [WMouseY],eax
call GetMouseButton
mov [WMouseButton],eax
popad
mov cx,[WMouseX]
mov dx,[WMouseY]
mov bx,[WMouseButton]
ret
NEWSYM Set_MouseXMax ; Sets the X boundaries (ecx = left, edx = right)
; pushad
; or ecx,0FFFh
; push ecx
; call SetMouseMinX
; pop ecx
; or edx,0FFFh
; push edx
; call SetMouseMaxX
; pop edx
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