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📄 spz16x16_32.c

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
💻 C
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         BIT+=GameBitmap->w;      }while((++yy)<zoom_y);   }}/******************************************************************************/void Draw16x16_32_Mapped_ZoomXY_32(UINT8 *SPR, int x, int y, UINT8 *cmap, int zoom_x, int zoom_y){   UINT8 *SSS,*ZZX,*ZZY; UINT32 *BIT;   int xx,yy;   if((zoom_x==16)&&(zoom_y==16)){      Draw16x16_Mapped_32(SPR,x,y,cmap);      return;   }   if((zoom_x!=0)&&(zoom_y!=0)){      ZZX=zoom_1632_dat+(zoom_x<<5);      ZZY=zoom_1632_dat+(zoom_y<<5);      BIT=((UINT32*)GameBitmap->line[y])+x;      yy=0;      do{         SSS=SPR+(ZZY[yy]<<4);         xx=0;         do{            BIT[xx]=((UINT32*)cmap)[SSS[ZZX[xx]]];         }while((++xx)<zoom_x);         BIT+=GameBitmap->w;      }while((++yy)<zoom_y);   }}void Draw16x16_32_Mapped_ZoomXY_32_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap, int zoom_x, int zoom_y){   UINT8 *SSS,*ZZX,*ZZY; UINT32 *BIT;   int xx,yy;   if((zoom_x==16)&&(zoom_y==16)){      Draw16x16_Mapped_32_FlipY(SPR,x,y,cmap);      return;   }   if((zoom_x!=0)&&(zoom_y!=0)){      ZZX=zoom_1632r_dat+(zoom_x<<5);      ZZY=zoom_1632_dat+(zoom_y<<5);      BIT=((UINT32*)GameBitmap->line[y])+x;      yy=0;      do{         SSS=SPR+(ZZY[yy]<<4);         xx=0;         do{            BIT[xx]=((UINT32*)cmap)[SSS[ZZX[xx]]];         }while((++xx)<zoom_x);         BIT+=GameBitmap->w;      }while((++yy)<zoom_y);   }}void Draw16x16_32_Mapped_ZoomXY_32_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap, int zoom_x, int zoom_y){   UINT8 *SSS,*ZZX,*ZZY; UINT32 *BIT;   int xx,yy;   if((zoom_x==16)&&(zoom_y==16)){      Draw16x16_Mapped_32_FlipX(SPR,x,y,cmap);      return;   }   if((zoom_x!=0)&&(zoom_y!=0)){      ZZX=zoom_1632_dat+(zoom_x<<5);      ZZY=zoom_1632r_dat+(zoom_y<<5);      BIT=((UINT32*)GameBitmap->line[y])+x;      yy=0;      do{         SSS=SPR+(ZZY[yy]<<4);         xx=0;         do{            BIT[xx]=((UINT32*)cmap)[SSS[ZZX[xx]]];         }while((++xx)<zoom_x);         BIT+=GameBitmap->w;      }while((++yy)<zoom_y);   }}void Draw16x16_32_Mapped_ZoomXY_32_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap, int zoom_x, int zoom_y){   UINT8 *SSS,*ZZX,*ZZY; UINT32 *BIT;   int xx,yy;   if((zoom_x==16)&&(zoom_y==16)){      Draw16x16_Mapped_32_FlipXY(SPR,x,y,cmap);      return;   }   if((zoom_x!=0)&&(zoom_y!=0)){      ZZX=zoom_1632r_dat+(zoom_x<<5);      ZZY=zoom_1632r_dat+(zoom_y<<5);      BIT=((UINT32*)GameBitmap->line[y])+x;      yy=0;      do{         SSS=SPR+(ZZY[yy]<<4);         xx=0;         do{            BIT[xx]=((UINT32*)cmap)[SSS[ZZX[xx]]];         }while((++xx)<zoom_x);         BIT+=GameBitmap->w;      }while((++yy)<zoom_y);   }}/******************************************************************************/void Draw16x16_64_Trans_Mapped_ZoomXY_32(UINT8 *SPR, int x, int y, UINT8 *cmap, int zoom_x, int zoom_y){   UINT8 *SSS,*ZZX,*ZZY; UINT32 *BIT;   int xx,yy;   if((zoom_x==16)&&(zoom_y==16)){      Draw16x16_Trans_Mapped_32(SPR,x,y,cmap);      return;   }   if((zoom_x!=0)&&(zoom_y!=0)){      ZZX=zoom_1664_dat+(zoom_x<<6);      ZZY=zoom_1664_dat+(zoom_y<<6);      BIT=((UINT32*)GameBitmap->line[y])+x;      yy=0;      do{         SSS=SPR+(ZZY[yy]<<4);         xx=0;         do{            if(SSS[ZZX[xx]]!=0) BIT[xx]=((UINT32*)cmap)[SSS[ZZX[xx]]];         }while((++xx)<zoom_x);         BIT+=GameBitmap->w;      }while((++yy)<zoom_y);   }}void Draw16x16_64_Trans_Mapped_ZoomXY_32_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap, int zoom_x, int zoom_y){   UINT8 *SSS,*ZZX,*ZZY; UINT32 *BIT;   int xx,yy;   if((zoom_x==16)&&(zoom_y==16)){      Draw16x16_Trans_Mapped_32_FlipY(SPR,x,y,cmap);      return;   }   if((zoom_x!=0)&&(zoom_y!=0)){      ZZX=zoom_1664r_dat+(zoom_x<<6);      ZZY=zoom_1664_dat+(zoom_y<<6);      BIT=((UINT32*)GameBitmap->line[y])+x;      yy=0;      do{         SSS=SPR+(ZZY[yy]<<4);         xx=0;         do{            if(SSS[ZZX[xx]]!=0) BIT[xx]=((UINT32*)cmap)[SSS[ZZX[xx]]];         }while((++xx)<zoom_x);         BIT+=GameBitmap->w;      }while((++yy)<zoom_y);   }}void Draw16x16_64_Trans_Mapped_ZoomXY_32_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap, int zoom_x, int zoom_y){   UINT8 *SSS,*ZZX,*ZZY; UINT32 *BIT;   int xx,yy;   if((zoom_x==16)&&(zoom_y==16)){      Draw16x16_Trans_Mapped_32_FlipX(SPR,x,y,cmap);      return;   }   if((zoom_x!=0)&&(zoom_y!=0)){      ZZX=zoom_1664_dat+(zoom_x<<6);      ZZY=zoom_1664r_dat+(zoom_y<<6);      BIT=((UINT32*)GameBitmap->line[y])+x;      yy=0;      do{         SSS=SPR+(ZZY[yy]<<4);         xx=0;         do{            if(SSS[ZZX[xx]]!=0) BIT[xx]=((UINT32*)cmap)[SSS[ZZX[xx]]];         }while((++xx)<zoom_x);         BIT+=GameBitmap->w;      }while((++yy)<zoom_y);   }}void Draw16x16_64_Trans_Mapped_ZoomXY_32_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap, int zoom_x, int zoom_y){   UINT8 *SSS,*ZZX,*ZZY; UINT32 *BIT;   int xx,yy;   if((zoom_x==16)&&(zoom_y==16)){      Draw16x16_Trans_Mapped_32_FlipXY(SPR,x,y,cmap);      return;   }   if((zoom_x!=0)&&(zoom_y!=0)){      ZZX=zoom_1664r_dat+(zoom_x<<6);      ZZY=zoom_1664r_dat+(zoom_y<<6);      BIT=((UINT32*)GameBitmap->line[y])+x;      yy=0;      do{         SSS=SPR+(ZZY[yy]<<4);         xx=0;         do{            if(SSS[ZZX[xx]]!=0) BIT[xx]=((UINT32*)cmap)[SSS[ZZX[xx]]];         }while((++xx)<zoom_x);         BIT+=GameBitmap->w;      }while((++yy)<zoom_y);   }}/******************************************************************************/void Draw16x16_64_Mapped_ZoomXY_32(UINT8 *SPR, int x, int y, UINT8 *cmap, int zoom_x, int zoom_y){   UINT8 *SSS,*ZZX,*ZZY; UINT32 *BIT;   int xx,yy;   if((zoom_x==16)&&(zoom_y==16)){      Draw16x16_Mapped_32(SPR,x,y,cmap);      return;   }   if((zoom_x!=0)&&(zoom_y!=0)){      ZZX=zoom_1664_dat+(zoom_x<<6);      ZZY=zoom_1664_dat+(zoom_y<<6);      BIT=((UINT32*)GameBitmap->line[y])+x;      yy=0;      do{         SSS=SPR+(ZZY[yy]<<4);         xx=0;         do{            BIT[xx]=((UINT32*)cmap)[SSS[ZZX[xx]]];         }while((++xx)<zoom_x);         BIT+=GameBitmap->w;      }while((++yy)<zoom_y);   }}void Draw16x16_64_Mapped_ZoomXY_32_FlipY(UINT8 *SPR, int x, int y, UINT8 *cmap, int zoom_x, int zoom_y){   UINT8 *SSS,*ZZX,*ZZY; UINT32 *BIT;   int xx,yy;   if((zoom_x==16)&&(zoom_y==16)){      Draw16x16_Mapped_32_FlipY(SPR,x,y,cmap);      return;   }   if((zoom_x!=0)&&(zoom_y!=0)){      ZZX=zoom_1664r_dat+(zoom_x<<6);      ZZY=zoom_1664_dat+(zoom_y<<6);      BIT=((UINT32*)GameBitmap->line[y])+x;      yy=0;      do{         SSS=SPR+(ZZY[yy]<<4);         xx=0;         do{            BIT[xx]=((UINT32*)cmap)[SSS[ZZX[xx]]];         }while((++xx)<zoom_x);         BIT+=GameBitmap->w;      }while((++yy)<zoom_y);   }}void Draw16x16_64_Mapped_ZoomXY_32_FlipX(UINT8 *SPR, int x, int y, UINT8 *cmap, int zoom_x, int zoom_y){   UINT8 *SSS,*ZZX,*ZZY; UINT32 *BIT;   int xx,yy;   if((zoom_x==16)&&(zoom_y==16)){      Draw16x16_Mapped_32_FlipX(SPR,x,y,cmap);      return;   }   if((zoom_x!=0)&&(zoom_y!=0)){      ZZX=zoom_1664_dat+(zoom_x<<6);      ZZY=zoom_1664r_dat+(zoom_y<<6);      BIT=((UINT32*)GameBitmap->line[y])+x;      yy=0;      do{         SSS=SPR+(ZZY[yy]<<4);         xx=0;         do{            BIT[xx]=((UINT32*)cmap)[SSS[ZZX[xx]]];         }while((++xx)<zoom_x);         BIT+=GameBitmap->w;      }while((++yy)<zoom_y);   }}void Draw16x16_64_Mapped_ZoomXY_32_FlipXY(UINT8 *SPR, int x, int y, UINT8 *cmap, int zoom_x, int zoom_y){   UINT8 *SSS,*ZZX,*ZZY; UINT32 *BIT;   int xx,yy;   if((zoom_x==16)&&(zoom_y==16)){      Draw16x16_Mapped_32_FlipXY(SPR,x,y,cmap);      return;   }   if((zoom_x!=0)&&(zoom_y!=0)){      ZZX=zoom_1664r_dat+(zoom_x<<6);      ZZY=zoom_1664r_dat+(zoom_y<<6);      BIT=((UINT32*)GameBitmap->line[y])+x;      yy=0;      do{         SSS=SPR+(ZZY[yy]<<4);         xx=0;         do{            BIT[xx]=((UINT32*)cmap)[SSS[ZZX[xx]]];         }while((++xx)<zoom_x);         BIT+=GameBitmap->w;      }while((++yy)<zoom_y);   }}/******************************************************************************/

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