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📄 spr16x16_8.s

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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#include "asmdefs.inc"CODE_SEG/******************************************************************************//*                                                                            *//*                         RAINE 16x16 TILE DRAWING                           *//*                                                                            *//******************************************************************************//*MappedTransparent MappedDirect-MappedTransparent Direct-Mapped*/FUNC(Draw16x16_Mapped)	movl	12(%esp),%eax			// y	movl	4(%esp),%edx			// source	shll	$2,%eax	addl	$16*16,%edx			// tile end	pushl	%ebp	pushl	%edi	pushl	%esi	pushl	%ebx	movl	%edx,endc_00-4	movl	20(%esp),%esi			// source	movl	32(%esp),%ebp			// cmap	movl	0xDEADBEEF(%eax),%ediblin_00:	addl	24(%esp),%edi			// x	jmp	9f	//xorl	%eax,%eax // No! It's not the good way to do fast things.	//xorl	%ebx,%ebx // I know that it could appears strange, but the	//xorl	%ecx,%ecx // best thing to do is to zeroing registers just	//xorl	%edx,%edx // 1 cycle before to use them as 8bits registers..align 89:	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	(%esi),%al	movb	4(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	1(%esi),%cl	movb	5(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,(%edi)	movb	%bl,4(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,1(%edi)	movb	%dl,5(%edi)	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	2(%esi),%al	movb	6(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	3(%esi),%cl	movb	7(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,2(%edi)	movb	%bl,6(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,3(%edi)	movb	%dl,7(%edi)	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	8(%esi),%al	movb	12(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	9(%esi),%cl	movb	13(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,8(%edi)	movb	%bl,12(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,9(%edi)	movb	%dl,13(%edi)	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	10(%esi),%al	movb	14(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	11(%esi),%cl	movb	15(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,10(%edi)	movb	%bl,14(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,11(%edi)	movb	%dl,15(%edi)	addl	$16,%esi		// Next Tile Line	addl	$0xDEADBEEF,%edi	// Next Screen Linebitw_00:	cmp	$0xDEADBEEF,%esiendc_00:	jne	9b		popl	%ebx	popl	%esi	popl	%edi	popl	%ebp	ret			// Arg ! I have nothing rest to pair with the ret				// instruction : Here is a waste of 1/2 cycle ... :-)FUNC(Draw16x16_Mapped_FlipY)	movl	12(%esp),%eax			// y	movl	4(%esp),%edx			// source	shll	$2,%eax	addl	$16*16,%edx			// tile end	pushl	%ebp	pushl	%edi	pushl	%esi	pushl	%ebx	movl	%edx,endc_01-4	movl	20(%esp),%esi			// source	movl	32(%esp),%ebp			// cmap	movl	0xDEADBEEF(%eax),%ediblin_01:	addl	24(%esp),%edi			// x	jmp	9f	//xorl	%eax,%eax // No! It's not the good way to do fast things.	//xorl	%ebx,%ebx // I know that it could appears strange, but the	//xorl	%ecx,%ecx // best thing to do is to zeroing registers just	//xorl	%edx,%edx // 1 cycle before to use them as 8bits registers..align 89:	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	(%esi),%al	movb	4(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	1(%esi),%cl	movb	5(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,15-0(%edi)	movb	%bl,15-4(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,15-1(%edi)	movb	%dl,15-5(%edi)	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	2(%esi),%al	movb	6(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	3(%esi),%cl	movb	7(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,15-2(%edi)	movb	%bl,15-6(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,15-3(%edi)	movb	%dl,15-7(%edi)	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	8(%esi),%al	movb	12(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	9(%esi),%cl	movb	13(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,15-8(%edi)	movb	%bl,15-12(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,15-9(%edi)	movb	%dl,15-13(%edi)	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	10(%esi),%al	movb	14(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	11(%esi),%cl	movb	15(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,15-10(%edi)	movb	%bl,15-14(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,15-11(%edi)	movb	%dl,15-15(%edi)	addl	$16,%esi		// Next Tile Line	addl	$0xDEADBEEF,%edi	// Next Screen Linebitw_01:	cmp	$0xDEADBEEF,%esiendc_01:	jne	9b		popl	%ebx	popl	%esi	popl	%edi	popl	%ebp	ret			// Arg ! I have nothing rest to pair with the ret				// instruction : Here is a waste of 1/2 cycle ... :-)FUNC(Draw16x16_Mapped_FlipX)	movl	12(%esp),%eax			// y	movl	4(%esp),%edx			// source	shll	$2,%eax	addl	$16*16,%edx			// tile end	pushl	%ebp	pushl	%edi	pushl	%esi	pushl	%ebx	movl	%edx,endc_02-4	movl	20(%esp),%esi			// source	movl	32(%esp),%ebp			// cmap	movl	0xDEADBEEF(%eax),%ediblin_02:	addl	24(%esp),%edi			// x	jmp	9f	//xorl	%eax,%eax // No! It's not the good way to do fast things.	//xorl	%ebx,%ebx // I know that it could appears strange, but the	//xorl	%ecx,%ecx // best thing to do is to zeroing registers just	//xorl	%edx,%edx // 1 cycle before to use them as 8bits registers..align 89:	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	(%esi),%al	movb	4(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	1(%esi),%cl	movb	5(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,(%edi)	movb	%bl,4(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,1(%edi)	movb	%dl,5(%edi)	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	2(%esi),%al	movb	6(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	3(%esi),%cl	movb	7(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,2(%edi)	movb	%bl,6(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,3(%edi)	movb	%dl,7(%edi)	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	8(%esi),%al	movb	12(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	9(%esi),%cl	movb	13(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,8(%edi)	movb	%bl,12(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,9(%edi)	movb	%dl,13(%edi)	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	10(%esi),%al	movb	14(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	11(%esi),%cl	movb	15(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,10(%edi)	movb	%bl,14(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,11(%edi)	movb	%dl,15(%edi)	addl	$16,%esi		// Next Tile Line	subl	$0xDEADBEEF,%edi	// Next Screen Linebitw_02:	cmp	$0xDEADBEEF,%esiendc_02:	jne	9b		popl	%ebx	popl	%esi	popl	%edi	popl	%ebp	ret			// Arg ! I have nothing rest to pair with the ret				// instruction : Here is a waste of 1/2 cycle ... :-)FUNC(Draw16x16_Mapped_FlipXY)	movl	12(%esp),%eax			// y	movl	4(%esp),%edx			// source	shll	$2,%eax	addl	$16*16,%edx			// tile end	pushl	%ebp	pushl	%edi	pushl	%esi	pushl	%ebx	movl	%edx,endc_03-4	movl	20(%esp),%esi			// source	movl	32(%esp),%ebp			// cmap	movl	0xDEADBEEF(%eax),%ediblin_03:	addl	24(%esp),%edi			// x	jmp	9f	//xorl	%eax,%eax // No! It's not the good way to do fast things.	//xorl	%ebx,%ebx // I know that it could appears strange, but the	//xorl	%ecx,%ecx // best thing to do is to zeroing registers just	//xorl	%edx,%edx // 1 cycle before to use them as 8bits registers..align 89:	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	(%esi),%al	movb	4(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	1(%esi),%cl	movb	5(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,15-0(%edi)	movb	%bl,15-4(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,15-1(%edi)	movb	%dl,15-5(%edi)	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	2(%esi),%al	movb	6(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	3(%esi),%cl	movb	7(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,15-2(%edi)	movb	%bl,15-6(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,15-3(%edi)	movb	%dl,15-7(%edi)	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	8(%esi),%al	movb	12(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	9(%esi),%cl	movb	13(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,15-8(%edi)	movb	%bl,15-12(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,15-9(%edi)	movb	%dl,15-13(%edi)	xorl	%eax,%eax	xorl	%ebx,%ebx	movb	10(%esi),%al	movb	14(%esi),%bl	xorl	%ecx,%ecx	xorl	%edx,%edx	movb	11(%esi),%cl	movb	15(%esi),%dl	movb	(%ebp,%eax),%al	movb	(%ebp,%ebx),%bl	movb	%al,15-10(%edi)	movb	%bl,15-14(%edi)	movb	(%ebp,%ecx),%cl	movb	(%ebp,%edx),%dl	movb	%cl,15-11(%edi)	movb	%dl,15-15(%edi)	addl	$16,%esi		// Next Tile Line	subl	$0xDEADBEEF,%edi	// Next Screen Linebitw_03:	cmp	$0xDEADBEEF,%esiendc_03:	jne	9b		popl	%ebx	popl	%esi	popl	%edi	popl	%ebp	ret			// Arg ! I have nothing rest to pair with the ret				// instruction : Here is a waste of 1/2 cycle ... :-)FUNC(Draw16x16_Trans_Mapped)	movl	12(%esp),%eax			// y	movl	4(%esp),%edx			// source	shll	$2,%eax	addl	$16*16,%edx			// tile end	pushl	%ebp	pushl	%edi	pushl	%esi	pushl	%ebx	movl	%edx,endc_04-4	movl	20(%esp),%esi			// source	movl	32(%esp),%ebp			// cmap	movl	0xDEADBEEF(%eax),%ediblin_04:	addl	24(%esp),%edi			// x	xorl	%eax,%eax			// pixels 0, 1, 4 and 5 of the line	xorl	%ebx,%ebx	xorl	%ecx,%ecx	xorl	%edx,%edx	jmp   9f.align 89:	movb	(%esi),%al	movb	4(%esi),%bl	movb	1(%esi),%cl	movb	5(%esi),%dl	testb	%al,%al	jz	7f	movb	(%ebp,%eax),%al	movb	%al,(%edi)7:	testb	%bl,%bl	jz	7f	movb	(%ebp,%ebx),%bl	movb	%bl,4(%edi)7:	testb	%cl,%cl	jz	7f	movb	(%ebp,%ecx),%cl	movb	%cl,1(%edi)7:	testb	%dl,%dl	jz	7f	movb	(%ebp,%edx),%dl	movb	%dl,5(%edi)7:	movb	2(%esi),%al	movb	6(%esi),%bl	movb	3(%esi),%cl	movb	7(%esi),%dl	testb	%al,%al	jz	7f	movb	(%ebp,%eax),%al	movb	%al,2(%edi)7:	testb	%bl,%bl	jz	7f	movb	(%ebp,%ebx),%bl	movb	%bl,6(%edi)7:	testb	%cl,%cl	jz	7f	movb	(%ebp,%ecx),%cl	movb	%cl,3(%edi)7:	testb	%dl,%dl	jz	7f	movb	(%ebp,%edx),%dl	movb	%dl,7(%edi)7:	movb	8(%esi),%al	movb	12(%esi),%bl	movb	9(%esi),%cl	movb	13(%esi),%dl	testb	%al,%al	jz	7f	movb	(%ebp,%eax),%al	movb	%al,8(%edi)7:	testb	%bl,%bl	jz	7f	movb	(%ebp,%ebx),%bl	movb	%bl,12(%edi)7:	testb	%cl,%cl	jz	7f	movb	(%ebp,%ecx),%cl	movb	%cl,9(%edi)7:	testb	%dl,%dl	jz	7f	movb	(%ebp,%edx),%dl	movb	%dl,13(%edi)7:	movb	10(%esi),%al	movb	14(%esi),%bl	movb	11(%esi),%cl	movb	15(%esi),%dl	testb	%al,%al	jz	7f	movb	(%ebp,%eax),%al	movb	%al,10(%edi)7:	testb	%bl,%bl	jz	7f	movb	(%ebp,%ebx),%bl	movb	%bl,14(%edi)7:	testb	%cl,%cl	jz	7f	movb	(%ebp,%ecx),%cl	movb	%cl,11(%edi)7:	testb	%dl,%dl	jz	7f	movb	(%ebp,%edx),%dl	movb	%dl,15(%edi)7:	addl	$16,%esi			// Next Tile Line	addl	$0xDEADBEEF,%edi		// Next Screen Linebitw_04:	cmp	$0xDEADBEEF,%esiendc_04:	jne	9b		popl	%ebx	popl	%esi	popl	%edi	popl	%ebp	retFUNC(Draw16x16_Trans_Mapped_FlipY)	pushl	%ebp	pushl	%edi	pushl	%esi	pushl	%ebx	movl	28(%esp),%eax			// y	xorl	%edx,%edx	sall	$2,%eax	movl	20(%esp),%esi			// source	movl	0xDEADBEEF(%eax),%ediblin_05:	movl	32(%esp),%ecx			// cmap	movl	$16,%ebp			// Tile Height	addl	24(%esp),%edi			// x9:	movl	(%esi),%eax	movl	4(%esi),%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ecx,%edx),%al	movb	%al,15(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ecx,%edx),%al	movb	%al,15-4(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ecx,%edx),%al	movb	%al,15-1(%edi)7:	testb	%bh,%bh	jz	7f	movb	%bh,%dl	movb	(%ecx,%edx),%al	movb	%al,15-5(%edi)7:	shr	$16,%eax	shr	$16,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ecx,%edx),%al	movb	%al,15-2(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ecx,%edx),%al	movb	%al,15-6(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ecx,%edx),%al	movb	%al,15-3(%edi)7:	testb	%bh,%bh	jz	7f	movb	%bh,%dl	movb	(%ecx,%edx),%al	movb	%al,15-7(%edi)7:	movl	8(%esi),%eax	movl	12(%esi),%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ecx,%edx),%al	movb	%al,15-8(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ecx,%edx),%al	movb	%al,15-12(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ecx,%edx),%al	movb	%al,15-9(%edi)7:	testb	%bh,%bh	jz	7f	movb	%bh,%dl	movb	(%ecx,%edx),%al	movb	%al,15-13(%edi)7:	shr	$16,%eax	shr	$16,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ecx,%edx),%al	movb	%al,15-10(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ecx,%edx),%al	movb	%al,15-14(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ecx,%edx),%al	movb	%al,15-11(%edi)7:	testb	%bh,%bh	jz	7f	movb	%bh,%dl	movb	(%ecx,%edx),%al	movb	%al,(%edi)7:	addl	$16,%esi		//	Next	Tile	Line	addl	$0xDEADBEEF,%edi	//	Next	Screen	Linebitw_05:	decl	%ebp	jne	9b		popl	%ebx	popl	%esi	popl	%edi	popl	%ebp	retFUNC(Draw16x16_Trans_Mapped_FlipX)	pushl	%ebp	pushl	%edi	pushl	%esi	pushl	%ebx	movl	28(%esp),%eax			// y	xorl	%edx,%edx	sall	$2,%eax	movl	20(%esp),%esi			// source	movl	0xDEADBEEF(%eax),%ediblin_06:	movl	32(%esp),%ecx			// cmap	movl	$16,%ebp			// Tile Height	addl	24(%esp),%edi			// x9:	movl	(%esi),%eax	movl	4(%esi),%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ecx,%edx),%al	movb	%al,(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ecx,%edx),%al	movb	%al,4(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ecx,%edx),%al	movb	%al,1(%edi)7:	testb	%bh,%bh	jz	7f	movb	%bh,%dl	movb	(%ecx,%edx),%al	movb	%al,5(%edi)7:	shr	$16,%eax	shr	$16,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ecx,%edx),%al	movb	%al,2(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ecx,%edx),%al	movb	%al,6(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ecx,%edx),%al	movb	%al,3(%edi)7:	testb	%bh,%bh	jz	7f	movb	%bh,%dl	movb	(%ecx,%edx),%al	movb	%al,7(%edi)7:	movl	8(%esi),%eax	movl	12(%esi),%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ecx,%edx),%al	movb	%al,8(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ecx,%edx),%al	movb	%al,12(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ecx,%edx),%al	movb	%al,9(%edi)7:	testb	%bh,%bh	jz	7f	movb	%bh,%dl	movb	(%ecx,%edx),%al	movb	%al,13(%edi)7:	shr	$16,%eax	shr	$16,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ecx,%edx),%al	movb	%al,10(%edi)7:	testb	%bl,%bl

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