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📄 spp8x8.s

📁 十七种模拟器源代码 非常有用的作课程设计不可缺少的
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/******************************************************************************//*                                                                            *//*                   RAINE 8x8 PACKED 4 BPP TILE DRAWING                      *//*                                                                            *//******************************************************************************//*	Functions for packed sprites (2 pixels/byte)*/	#include "asmdefs.inc"CODE_SEGFUNC(Draw8x8_Trans_Packed_Mapped)	pushl	%ebp	pushl	%edi	pushl	%esi	pushl	%ebx	movl	20(%esp),%esi			// source	movl	28(%esp),%eax			// y	movl	%esi,%edx	sall	$2,%eax	addl	$8*4,%edx			// tile end	movl	0xDEADBEEF(%eax),%ediblin_04:	movl	%edx,endc_04-4	movl	32(%esp),%ebp			// cmap	addl	24(%esp),%edi			// x	xorl	%edx,%edx	jmp	9f	// Explanation of this weirdness (from Karma) :	// Tests showed that this loop is MUCH faster if it is aligned.	// So this jump will make the whole thing faster because it will be	// aligned....align	8		9:	movl	(%esi),%eax	testl	%eax,%eax	jz	8f	movl	%eax,%ebx	andl	$0x0F0F0F0F,%eax	shrl	$4,%ebx	andl	$0x0F0F0F0F,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,1(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,3(%edi)7:	testb	%bh,%bh	jz	7f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,2(%edi)7:	shr	$16,%eax	shr	$16,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,5(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,4(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,7(%edi)7:	testb	%bh,%bh	jz	8f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,6(%edi)8:	addl	$4,%esi			// Next Tile Line	addl	$0xDEADBEEF,%edi	// Next Screen Linebitw_04:	cmp	$0xDEADBEEF,%esiendc_04:	jne	9b		popl	%ebx	popl	%esi	popl	%edi	popl	%ebp	retFUNC(Draw8x8_Trans_Packed_Mapped_FlipY)	pushl	%ebp	pushl	%edi	pushl	%esi	pushl	%ebx	movl	20(%esp),%esi			// source	movl	28(%esp),%eax			// y	movl	%esi,%edx	sall	$2,%eax	addl	$8*4,%edx			// tile end	movl	0xDEADBEEF(%eax),%ediblin_05:	movl	%edx,endc_05-4	movl	32(%esp),%ebp			// cmap	addl	24(%esp),%edi			// x	xorl	%edx,%edx	jmp	9f.align	8	9:	movl	(%esi),%eax	testl	%eax,%eax	jz	8f	movl	%eax,%ebx	andl	$0x0F0F0F0F,%eax	shrl	$4,%ebx	andl	$0x0F0F0F0F,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,7-1(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,7(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,7-3(%edi)7:	testb	%bh,%bh	jz	7f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,7-2(%edi)7:	shr	$16,%eax	shr	$16,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,7-5(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,7-4(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,(%edi)7:	testb	%bh,%bh	jz	8f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,7-6(%edi)8:	addl	$4,%esi			// Next Tile Line	addl	$0xDEADBEEF,%edi	// Next Screen Linebitw_05:	cmp	$0xDEADBEEF,%esiendc_05:	jne	9b		popl	%ebx	popl	%esi	popl	%edi	popl	%ebp	retFUNC(Draw8x8_Trans_Packed_Mapped_FlipX)	pushl	%ebp	pushl	%edi	pushl	%esi	pushl	%ebx	movl	20(%esp),%esi			// source	movl	28(%esp),%eax			// y	movl	%esi,%edx	sall	$2,%eax	addl	$8*4,%edx			// tile end	movl	0xDEADBEEF(%eax),%ediblin_06:	movl	%edx,endc_06-4	movl	32(%esp),%ebp			// cmap	addl	24(%esp),%edi			// x	xorl	%edx,%edx	jmp	9f.align	8		9:	movl	(%esi),%eax	testl	%eax,%eax	jz	8f	movl	%eax,%ebx	andl	$0x0F0F0F0F,%eax	shrl	$4,%ebx	andl	$0x0F0F0F0F,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,1(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,3(%edi)7:	testb	%bh,%bh	jz	7f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,2(%edi)7:	shr	$16,%eax	shr	$16,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,5(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,4(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,7(%edi)7:	testb	%bh,%bh	jz	8f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,6(%edi)8:	addl	$4,%esi			// Next Tile Line	subl	$0xDEADBEEF,%edi	// Next Screen Linebitw_06:	cmp	$0xDEADBEEF,%esiendc_06:	jne	9b		popl	%ebx	popl	%esi	popl	%edi	popl	%ebp	retFUNC(Draw8x8_Trans_Packed_Mapped_FlipXY)	pushl	%ebp	pushl	%edi	pushl	%esi	pushl	%ebx	movl	20(%esp),%esi			// source	movl	28(%esp),%eax			// y	movl	%esi,%edx	sall	$2,%eax	addl	$8*4,%edx			// tile end	movl	0xDEADBEEF(%eax),%ediblin_07:	movl	%edx,endc_07-4	movl	32(%esp),%ebp			// cmap	addl	24(%esp),%edi			// x	xorl	%edx,%edx	jmp	9f.align	8		9:	movl	(%esi),%eax	testl	%eax,%eax	jz	8f	movl	%eax,%ebx	andl	$0x0F0F0F0F,%eax	shrl	$4,%ebx	andl	$0x0F0F0F0F,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,7-1(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,7(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,7-3(%edi)7:	testb	%bh,%bh	jz	7f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,7-2(%edi)7:	shr	$16,%eax	shr	$16,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,7-5(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,7-4(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,(%edi)7:	testb	%bh,%bh	jz	8f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,7-6(%edi)8:	addl	$4,%esi			// Next Tile Line	subl	$0xDEADBEEF,%edi	// Next Screen Linebitw_07:	cmp	$0xDEADBEEF,%esiendc_07:	jne	9b		popl	%ebx	popl	%esi	popl	%edi	popl	%ebp	retFUNC(Draw8x8_Trans_Packed_Mapped_SwapWord)	pushl	%ebp	pushl	%edi	pushl	%esi	pushl	%ebx	movl	20(%esp),%esi			// source	movl	28(%esp),%eax			// y	movl	%esi,%edx	sall	$2,%eax	addl	$8*4,%edx			// tile end	movl	0xDEADBEEF(%eax),%ediblin_12:	movl	%edx,endc_12-4	movl	32(%esp),%ebp			// cmap	addl	24(%esp),%edi			// x	xorl	%edx,%edx	jmp	9f.align	8		9:	movl	(%esi),%eax	testl	%eax,%eax	jz	8f	movl	%eax,%ebx	andl	$0x0F0F0F0F,%eax	shrl	$4,%ebx	andl	$0x0F0F0F0F,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,5(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,4(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,7(%edi)7:	testb	%bh,%bh	jz	7f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,6(%edi)7:	shr	$16,%eax	shr	$16,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,1(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,3(%edi)7:	testb	%bh,%bh	jz	8f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,2(%edi)8:	addl	$4,%esi			// Next Tile Line	addl	$0xDEADBEEF,%edi	// Next Screen Linebitw_12:	cmp	$0xDEADBEEF,%esiendc_12:	jne	9b		popl	%ebx	popl	%esi	popl	%edi	popl	%ebp	retFUNC(Draw8x8_Trans_Packed_Mapped_SwapWord_FlipY)	pushl	%ebp	pushl	%edi	pushl	%esi	pushl	%ebx	movl	20(%esp),%esi			// source	movl	28(%esp),%eax			// y	movl	%esi,%edx	sall	$2,%eax	addl	$8*4,%edx			// tile end	movl	0xDEADBEEF(%eax),%ediblin_13:	movl	%edx,endc_13-4	movl	32(%esp),%ebp			// cmap	addl	24(%esp),%edi			// x	xorl	%edx,%edx	jmp	9f.align	8		9:	movl	(%esi),%eax	testl	%eax,%eax	jz	8f	movl	%eax,%ebx	andl	$0x0F0F0F0F,%eax	shrl	$4,%ebx	andl	$0x0F0F0F0F,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,7-5(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,7-4(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,(%edi)7:	testb	%bh,%bh	jz	7f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,7-6(%edi)7:	shr	$16,%eax	shr	$16,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,7-1(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,7-0(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,7-3(%edi)7:	testb	%bh,%bh	jz	8f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,7-2(%edi)8:	addl	$4,%esi			// Next Tile Line	addl	$0xDEADBEEF,%edi	// Next Screen Linebitw_13:	cmp	$0xDEADBEEF,%esiendc_13:	jne	9b		popl	%ebx	popl	%esi	popl	%edi	popl	%ebp	retFUNC(Draw8x8_Trans_Packed_Mapped_SwapWord_FlipX)	pushl	%ebp	pushl	%edi	pushl	%esi	pushl	%ebx	movl	20(%esp),%esi			// source	movl	28(%esp),%eax			// y	movl	%esi,%edx	sall	$2,%eax	addl	$8*4,%edx			// tile end	movl	0xDEADBEEF(%eax),%ediblin_14:	movl	%edx,endc_14-4	movl	32(%esp),%ebp			// cmap	addl	24(%esp),%edi			// x	xorl	%edx,%edx	jmp	9f.align	8		9:	movl	(%esi),%eax	testl	%eax,%eax	jz	8f	movl	%eax,%ebx	andl	$0x0F0F0F0F,%eax	shrl	$4,%ebx	andl	$0x0F0F0F0F,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,5(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,4(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,7(%edi)7:	testb	%bh,%bh	jz	7f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,6(%edi)7:	shr	$16,%eax	shr	$16,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,1(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,3(%edi)7:	testb	%bh,%bh	jz	8f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,2(%edi)8:	addl	$4,%esi			// Next Tile Line	subl	$0xDEADBEEF,%edi	// Next Screen Linebitw_14:	cmp	$0xDEADBEEF,%esiendc_14:	jne	9b		popl	%ebx	popl	%esi	popl	%edi	popl	%ebp	retFUNC(Draw8x8_Trans_Packed_Mapped_SwapWord_FlipXY)	pushl	%ebp	pushl	%edi	pushl	%esi	pushl	%ebx	movl	20(%esp),%esi			// source	movl	28(%esp),%eax			// y	movl	%esi,%edx	sall	$2,%eax	addl	$8*4,%edx			// tile end	movl	0xDEADBEEF(%eax),%ediblin_15:	movl	%edx,endc_15-4	movl	32(%esp),%ebp			// cmap	addl	24(%esp),%edi			// x	xorl	%edx,%edx	jmp	9f.align	8		9:	movl	(%esi),%eax	testl	%eax,%eax	jz	8f	movl	%eax,%ebx	andl	$0x0F0F0F0F,%eax	shrl	$4,%ebx	andl	$0x0F0F0F0F,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,7-5(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,7-4(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,(%edi)7:	testb	%bh,%bh	jz	7f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,7-6(%edi)7:	shr	$16,%eax	shr	$16,%ebx	testb	%al,%al	jz	7f	movb	%al,%dl	movb	(%ebp,%edx),%al	movb	%al,7-1(%edi)7:	testb	%bl,%bl	jz	7f	movb	%bl,%dl	movb	(%ebp,%edx),%al	movb	%al,7-0(%edi)7:	testb	%ah,%ah	jz	7f	movb	%ah,%dl	movb	(%ebp,%edx),%al	movb	%al,7-3(%edi)7:	testb	%bh,%bh	jz	8f	movb	%bh,%dl	movb	(%ebp,%edx),%al	movb	%al,7-2(%edi)8:	addl	$4,%esi			// Next Tile Line	subl	$0xDEADBEEF,%edi	// Next Screen Linebitw_15:	cmp	$0xDEADBEEF,%esiendc_15:	jne	9b		popl	%ebx	popl	%esi	popl	%edi	popl	%ebp	retFUNC(init_spp8x8asm)	movl	GLOBL(GameBitmap),%eax	movl	(%eax),%eax		// Width//	movl	%eax,bitw_00-4//	movl	%eax,bitw_01-4//	movl	%eax,bitw_02-4//	movl	%eax,bitw_03-4	movl	%eax,bitw_04-4	movl	%eax,bitw_05-4	movl	%eax,bitw_06-4	movl	%eax,bitw_07-4//	movl	%eax,bitw_08-4//	movl	%eax,bitw_09-4//	movl	%eax,bitw_10-4//	movl	%eax,bitw_11-4	movl	%eax,bitw_12-4	movl	%eax,bitw_13-4	movl	%eax,bitw_14-4	movl	%eax,bitw_15-4	movl	GLOBL(GameBitmap),%eax	addl	$64,%eax		// Line 0//	movl	%eax,blin_00-4//	movl	%eax,blin_01-4	movl	%eax,blin_04-4	movl	%eax,blin_05-4//	movl	%eax,blin_08-4//	movl	%eax,blin_09-4	movl	%eax,blin_12-4	movl	%eax,blin_13-4	addl	$7*4,%eax		// Line 7//	movl	%eax,blin_02-4//	movl	%eax,blin_03-4	movl	%eax,blin_06-4	movl	%eax,blin_07-4//	movl	%eax,blin_10-4//	movl	%eax,blin_11-4	movl	%eax,blin_14-4	movl	%eax,blin_15-4	ret

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